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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.sun.opengl.util.glsl.fixedfunc.impl.FixedFuncImpl
public class FixedFuncImpl
Composable pipeline FixedFuncImpl
, implementing the interface
GL2ES1
Each method follows the call graph
FixedFuncHook
if available
GL2ES2
if available
and if no call to FixedFuncHook
is made
GL2ES1
FixedFuncHook
GL2ES2
Sample code which installs this pipeline:
GL gl = drawable.setGL( new FixedFuncImpl( drawable.getGL().getGL2ES2(), new FixedFuncHook( drawable.getGL().getGL2ES2() ) ) );
Field Summary | |
---|---|
static boolean |
DEBUG
|
Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
Constructor Summary | |
---|---|
FixedFuncImpl(GL2ES2 downstreamGL2ES2,
FixedFuncHook prologFixedFuncHook)
|
Method Summary | |
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GLContext |
getContext()
Returns the GLContext with which this GL object is associated. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int) . |
void |
glActiveTexture(int arg0)
Interface to C language function: void glActiveTexture(GLenum texture); |
void |
glAlphaFunc(int arg0,
float arg1)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glBindBuffer(int arg0,
int arg1)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindFramebuffer(int arg0,
int arg1)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
void |
glBindRenderbuffer(int arg0,
int arg1)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBlendEquation(int arg0)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage); |
void |
glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); |
int |
glCheckFramebufferStatus(int arg0)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int arg0)
Interface to C language function: void glClientActiveTexture(GLenum texture); |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorPointer(GLArrayData arg0)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function: void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); Part of GL_OES_matrix_palette |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangef(float arg0,
float arg1)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int arg0)
|
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int arg0)
|
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFogf(int arg0,
float arg1)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int arg0)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
boolean |
glIsBuffer(int arg0)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsFramebuffer(int arg0)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsRenderbuffer(int arg0)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
void |
glLightf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glLightModelf(int arg0,
float arg1)
Interface to C language function: void glLightModelf(GLenum pname, GLfloat param); |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLoadIdentity()
|
void |
glLoadMatrixf(float[] arg0,
int arg1)
|
void |
glLoadMatrixf(FloatBuffer arg0)
glLoadMatrixf |
void |
glLogicOp(int arg0)
Interface to C language function: void glLogicOp(GLenum opcode); |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
void |
glMaterialf(int arg0,
int arg1,
float arg2)
|
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
void |
glMatrixMode(int arg0)
sets the current matrix |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultMatrixf(float[] arg0,
int arg1)
|
void |
glMultMatrixf(FloatBuffer arg0)
glMultMatrixf |
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
void |
glNormalPointer(GLArrayData arg0)
|
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2)
|
void |
glNormalPointer(int arg0,
int arg1,
long arg2)
|
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPointParameterf(int arg0,
float arg1)
Interface to C language function: void glPointParameterf(GLenum pname, GLfloat param); |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); |
void |
glPointSize(float arg0)
Interface to C language function: void glPointSize(GLfloat size); |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPopMatrix()
|
void |
glPushMatrix()
|
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glSampleCoverage(float arg0,
boolean arg1)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glScalef(float arg0,
float arg1,
float arg2)
|
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glShadeModel(int arg0)
|
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glTexCoordPointer(GLArrayData arg0)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexGeniOES(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
|
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glVertexPointer(GLArrayData arg0)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
public static final boolean DEBUG
Constructor Detail |
---|
public FixedFuncImpl(GL2ES2 downstreamGL2ES2, FixedFuncHook prologFixedFuncHook)
Method Detail |
---|
public boolean isGL()
GLBase
isGL
in interface GLBase
public boolean isGL3()
GLBase
isGL3
in interface GLBase
public boolean isGL2()
GLBase
isGL2
in interface GLBase
public boolean isGLES1()
GLBase
isGLES1
in interface GLBase
public boolean isGLES2()
GLBase
isGLES2
in interface GLBase
public boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
public boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
public boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
public boolean isGLES()
GLBase
isGLES
in interface GLBase
public GL getGL()
GLBase
getGL
in interface GLBase
public GL3 getGL3()
GLBase
getGL3
in interface GLBase
public GL2 getGL2()
GLBase
getGL2
in interface GLBase
public GLES1 getGLES1()
GLBase
getGLES1
in interface GLBase
public GLES2 getGLES2()
GLBase
getGLES2
in interface GLBase
public GL2ES1 getGL2ES1()
GLBase
getGL2ES1
in interface GLBase
public GL2ES2 getGL2ES2()
GLBase
getGL2ES2
in interface GLBase
public GL2GL3 getGL2GL3()
GLBase
getGL2GL3
in interface GLBase
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
GL
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask
in interface GL
public ByteBuffer glMapBuffer(int arg0, int arg1)
GL
GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
glMapBuffer
in interface GL
public void glBindTexture(int arg0, int arg1)
GL
void glBindTexture(GLenum target, GLuint texture);
glBindTexture
in interface GL
public void glLightModelfv(int arg0, FloatBuffer arg1)
GL2ES1
void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv
in interface GL2ES1
public void glGetIntegerv(int arg0, IntBuffer arg1)
GL
void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
arg0
- GL_MATRIX_MODEarg1
- the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL implpublic void glDrawElements(int arg0, int arg1, int arg2, long arg3)
GL
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glNormalPointer(int arg0, int arg1, Buffer arg2)
glNormalPointer
in interface GLPointerFunc
public void glPointParameterfv(int arg0, FloatBuffer arg1)
GL2ES1
void glPointParameterfv(GLenum pname, const GLfloat * params);
glPointParameterfv
in interface GL2ES1
public void glGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv
in interface GL
public void glColor4f(float arg0, float arg1, float arg2, float arg3)
glColor4f
in interface GLLightingFunc
glColor4f
in interface GLPointerFunc
public void glTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv
in interface GL2ES1
public void glShadeModel(int arg0)
glShadeModel
in interface GLLightingFunc
public void glDeleteTextures(int arg0, IntBuffer arg1)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures
in interface GL
public void glGenFramebuffers(int arg0, IntBuffer arg1)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers
in interface GL
public void glColorPointer(GLArrayData arg0)
glColorPointer
in interface GLPointerFunc
public void glColorPointer(int arg0, int arg1, int arg2, Buffer arg3)
glColorPointer
in interface GLPointerFunc
public String glGetString(int arg0)
GL
const GLubyte * glGetString(GLenum name);
glGetString
in interface GL
public void glFrontFace(int arg0)
GL
void glFrontFace(GLenum mode);
glFrontFace
in interface GL
public void glGenBuffers(int arg0, IntBuffer arg1)
GL
void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers
in interface GL
public void glLogicOp(int arg0)
GL2ES1
void glLogicOp(GLenum opcode);
glLogicOp
in interface GL2ES1
public void glGetTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv
in interface GL2ES1
public void glTexGenf(int arg0, int arg1, float arg2)
GL2ES1
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenf
in interface GL2ES1
public void glClearColor(float arg0, float arg1, float arg2, float arg3)
GL
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor
in interface GL
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glFogfv(int arg0, FloatBuffer arg1)
GL2ES1
void glFogfv(GLenum pname, const GLfloat * params);
glFogfv
in interface GL2ES1
public void glGenRenderbuffers(int arg0, IntBuffer arg1)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers
in interface GL
public void glGetBooleanv(int arg0, byte[] arg1, int arg2)
GL
void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv
in interface GL
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glOrtho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
glOrtho
in interface GL2ES1
public void glDepthRangef(float arg0, float arg1)
GL
void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef
in interface GL
public void glMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES1
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glMultiTexCoord4f
in interface GL2ES1
public void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D
in interface GL
public void glLineWidth(float arg0)
GL
void glLineWidth(GLfloat width);
glLineWidth
in interface GL
public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled
in interface GL
public void glMatrixIndexPointer(int arg0, int arg1, int arg2, Buffer arg3)
GL2ES1
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
glMatrixIndexPointer
in interface GL2ES1
public boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
public void glTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv
in interface GL
public void glDepthRange(double arg0, double arg1)
glDepthRange
in interface GL
public void glDepthFunc(int arg0)
GL
void glDepthFunc(GLenum func);
glDepthFunc
in interface GL
public void glMaterialf(int arg0, int arg1, float arg2)
glMaterialf
in interface GLLightingFunc
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable
in interface GLBase
arg0
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public void glBindFramebuffer(int arg0, int arg1)
GL
void glBindFramebuffer(GLenum target, GLuint framebuffer);
glBindFramebuffer
in interface GL
public void glStencilFunc(int arg0, int arg1, int arg2)
GL
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc
in interface GL
public void glTexCoordPointer(int arg0, int arg1, int arg2, long arg3)
glTexCoordPointer
in interface GLPointerFunc
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glTexEnvf(int arg0, int arg1, float arg2)
GL2ES1
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
glTexEnvf
in interface GL2ES1
public void glDeleteBuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers
in interface GL
public void glBlendFunc(int arg0, int arg1)
GL
void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc
in interface GL
public GLContext getContext()
GLBase
getContext
in interface GLBase
public void glGetFloatv(int arg0, FloatBuffer arg1)
GL
void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
arg0
- GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXarg1
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glGenTextures(int arg0, IntBuffer arg1)
GL
void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures
in interface GL
public void glStencilMask(int arg0)
GL
void glStencilMask(GLuint mask);
glStencilMask
in interface GL
public void glTexEnviv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv
in interface GL2ES1
public void glNormalPointer(GLArrayData arg0)
glNormalPointer
in interface GLPointerFunc
public void glBindBuffer(int arg0, int arg1)
GL
void glBindBuffer(GLenum target, GLuint buffer);
glBindBuffer
in interface GL
public void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv
in interface GL
public void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
GL
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
glBlendFuncSeparate
in interface GL
public void glGenFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers
in interface GL
public void glDeleteTextures(int arg0, int[] arg1, int arg2)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures
in interface GL
public void glVertexPointer(int arg0, int arg1, int arg2, Buffer arg3)
glVertexPointer
in interface GLPointerFunc
public void glGetBooleanv(int arg0, ByteBuffer arg1)
GL
void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv
in interface GL
public void glDrawArrays(int arg0, int arg1, int arg2)
GL
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays
in interface GL
public void glTexEnvfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv
in interface GL2ES1
public void glFogf(int arg0, float arg1)
GL2ES1
void glFogf(GLenum pname, GLfloat param);
glFogf
in interface GL2ES1
public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled
in interface GL
public void glBlendEquationSeparate(int arg0, int arg1)
GL
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
glBlendEquationSeparate
in interface GL
public void glGetIntegerv(int arg0, int[] arg1, int arg2)
GL
void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
public void glGenBuffers(int arg0, int[] arg1, int arg2)
GL
void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers
in interface GL
public void glGetTexGeniv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv
in interface GL2ES1
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glFlush()
GL
void glFlush(void);
glFlush
in interface GL
public void glTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv
in interface GL2ES1
public void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers
in interface GL
public void glVertexPointer(GLArrayData arg0)
glVertexPointer
in interface GLPointerFunc
public void glLightModelf(int arg0, float arg1)
GL2ES1
void glLightModelf(GLenum pname, GLfloat param);
glLightModelf
in interface GL2ES1
public void glDisableClientState(int arg0)
glDisableClientState
in interface GLPointerFunc
public void glClear(int arg0)
GL
void glClear(GLbitfield mask);
glClear
in interface GL
public void glMultMatrixf(float[] arg0, int arg1)
glMultMatrixf
in interface GLMatrixFunc
public void glGetTexGenfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv
in interface GL2ES1
public void glGetTexEnvfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
glGetTexEnvfv
in interface GL2ES1
public void glBufferData(int arg0, int arg1, Buffer arg2, int arg3)
GL
void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
glBufferData
in interface GL
public void glLoadIdentity()
glLoadIdentity
in interface GLMatrixFunc
public void glLoadMatrixf(float[] arg0, int arg1)
glLoadMatrixf
in interface GLMatrixFunc
public void glGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv
in interface GL
public void glTexParameterf(int arg0, int arg1, float arg2)
GL
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf
in interface GL
public void glTranslatef(float arg0, float arg1, float arg2)
glTranslatef
in interface GLMatrixFunc
public void glGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv
in interface GL2ES1
public int glGetError()
GL
GLenum glGetError(void);
glGetError
in interface GL
public void glDisable(int arg0)
GL
void glDisable(GLenum cap);
glDisable
in interface GL
public void glLightfv(int arg0, int arg1, float[] arg2, int arg3)
glLightfv
in interface GLLightingFunc
public void glDeleteBuffers(int arg0, IntBuffer arg1)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers
in interface GL
public void glGetLightfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv
in interface GL2ES1
public void glClearDepth(double arg0)
glClearDepth
in interface GL
public void glGenTextures(int arg0, int[] arg1, int arg2)
GL
void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures
in interface GL
public boolean glIsBuffer(int arg0)
GL
GLboolean glIsBuffer(GLuint buffer);
glIsBuffer
in interface GL
public void glMaterialfv(int arg0, int arg1, FloatBuffer arg2)
glMaterialfv
in interface GLLightingFunc
public void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
GL
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glFramebufferRenderbuffer
in interface GL
public boolean glIsRenderbuffer(int arg0)
GL
GLboolean glIsRenderbuffer(GLuint renderbuffer);
glIsRenderbuffer
in interface GL
public void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer
in interface GLPointerFunc
public void glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
glFrustum
in interface GL2ES1
public void glDeleteFramebuffers(int arg0, IntBuffer arg1)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers
in interface GL
public void glClearDepthf(float arg0)
GL
void glClearDepthf(GLclampf depth);
glClearDepthf
in interface GL
public void glOrthof(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
glOrthof
in interface GLMatrixFunc
public Object getExtension(String arg0)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public void glTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv
in interface GL2ES1
public void glHint(int arg0, int arg1)
GL
void glHint(GLenum target, GLenum mode);
glHint
in interface GL
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv
in interface GL
public void glTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv
in interface GL
public void glEnable(int arg0)
GL
void glEnable(GLenum cap);
glEnable
in interface GL
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glDepthMask(boolean arg0)
GL
void glDepthMask(GLboolean flag);
glDepthMask
in interface GL
public void glFinish()
GL
void glFinish(void);
glFinish
in interface GL
public void glTexGenfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv
in interface GL2ES1
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public void glNormal3f(float arg0, float arg1, float arg2)
GL2ES1
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
glNormal3f
in interface GL2ES1
public void glGenerateMipmap(int arg0)
GL
void glGenerateMipmap(GLenum target);
glGenerateMipmap
in interface GL
public boolean glUnmapBuffer(int arg0)
GL
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer
in interface GL
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glMatrixMode(int arg0)
GLMatrixFunc
glMatrixMode
in interface GLMatrixFunc
public void glBufferSubData(int arg0, int arg1, int arg2, Buffer arg3)
GL
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
glBufferSubData
in interface GL
public void glMultMatrixf(FloatBuffer arg0)
GLMatrixFunc
glMultMatrixf
in interface GLMatrixFunc
public void glGetTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv
in interface GL2ES1
public void glGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
glGetTexEnvfv
in interface GL2ES1
public void glTexCoordPointer(int arg0, int arg1, int arg2, Buffer arg3)
glTexCoordPointer
in interface GLPointerFunc
public void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
GL
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorage
in interface GL
public void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv
in interface GL
public void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFunc
glLoadMatrixf
in interface GLMatrixFunc
public void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv
in interface GL
public void glGetMaterialfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv
in interface GL2ES1
public void glGetTexEnviv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
glGetTexEnviv
in interface GL2ES1
public void glClientActiveTexture(int arg0)
GL2ES1
void glClientActiveTexture(GLenum texture);
glClientActiveTexture
in interface GL2ES1
public void glCurrentPaletteMatrix(int arg0)
GL2ES1
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
GL_OES_matrix_palette
glCurrentPaletteMatrix
in interface GL2ES1
public void glGetRenderbufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv
in interface GL
public int glGetBoundBuffer(int arg0)
glGetBoundBuffer
in interface GL
public void glDrawElements(int arg0, int arg1, int arg2, Buffer arg3)
GL
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glDeleteRenderbuffers(int arg0, IntBuffer arg1)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers
in interface GL
public void glNormalPointer(int arg0, int arg1, long arg2)
glNormalPointer
in interface GLPointerFunc
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glLightfv(int arg0, int arg1, FloatBuffer arg2)
glLightfv
in interface GLLightingFunc
public void glTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv
in interface GL2ES1
public void glGetLightfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv
in interface GL2ES1
public void glFrustumf(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
glFrustumf
in interface GLMatrixFunc
public boolean isFunctionAvailable(String arg0)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
arg0
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if #glBindRenderbuffer(int,int)
is available).public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glColorPointer(int arg0, int arg1, int arg2, long arg3)
glColorPointer
in interface GLPointerFunc
public void glPixelStorei(int arg0, int arg1)
GL
void glPixelStorei(GLenum pname, GLint param);
glPixelStorei
in interface GL
public void glMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
glMaterialfv
in interface GLLightingFunc
public void glScissor(int arg0, int arg1, int arg2, int arg3)
GL
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor
in interface GL
public void glBlendEquation(int arg0)
GL
void glBlendEquation(GLenum mode);
glBlendEquation
in interface GL
public void glLightModelfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv
in interface GL2ES1
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv
in interface GL
public void glPointParameterfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glPointParameterfv(GLenum pname, const GLfloat * params);
glPointParameterfv
in interface GL2ES1
public void glStencilOp(int arg0, int arg1, int arg2)
GL
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp
in interface GL
public void glScalef(float arg0, float arg1, float arg2)
glScalef
in interface GLMatrixFunc
public void setSwapInterval(int arg0)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
public void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers
in interface GL
public void glTexEnvi(int arg0, int arg1, int arg2)
GL2ES1
void glTexEnvi(GLenum target, GLenum pname, GLint param);
glTexEnvi
in interface GL2ES1
public boolean glIsEnabled(int arg0)
GL
GLboolean glIsEnabled(GLenum cap);
glIsEnabled
in interface GL
public void glCullFace(int arg0)
GL
void glCullFace(GLenum mode);
glCullFace
in interface GL
public boolean glIsTexture(int arg0)
GL
GLboolean glIsTexture(GLuint texture);
glIsTexture
in interface GL
public void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D
in interface GL
public void glWeightPointer(int arg0, int arg1, int arg2, Buffer arg3)
GL2ES1
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_OES_matrix_palette
glWeightPointer
in interface GL2ES1
public void glFogfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glFogfv(GLenum pname, const GLfloat * params);
glFogfv
in interface GL2ES1
public void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv
in interface GL
public int glCheckFramebufferStatus(int arg0)
GL
GLenum glCheckFramebufferStatus(GLenum target);
glCheckFramebufferStatus
in interface GL
public void glVertexPointer(int arg0, int arg1, int arg2, long arg3)
glVertexPointer
in interface GLPointerFunc
public void glGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
glGetTexEnviv
in interface GL2ES1
public void glActiveTexture(int arg0)
GL
void glActiveTexture(GLenum texture);
glActiveTexture
in interface GL
public void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers
in interface GL
public void glPopMatrix()
glPopMatrix
in interface GLMatrixFunc
public void glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3)
GL2ES1
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
glColor4ub
in interface GL2ES1
public void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv
in interface GL
public void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv
in interface GL
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2D
in interface GL
public void glPointParameterf(int arg0, float arg1)
GL2ES1
void glPointParameterf(GLenum pname, GLfloat param);
glPointParameterf
in interface GL2ES1
public void glGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv
in interface GL
public boolean glIsFramebuffer(int arg0)
GL
GLboolean glIsFramebuffer(GLuint framebuffer);
glIsFramebuffer
in interface GL
public void glSampleCoverage(float arg0, boolean arg1)
GL
void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage
in interface GL
public void glLightf(int arg0, int arg1, float arg2)
GL2ES1
void glLightf(GLenum light, GLenum pname, GLfloat param);
glLightf
in interface GL2ES1
public void glBindRenderbuffer(int arg0, int arg1)
GL
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
glBindRenderbuffer
in interface GL
public void glPointSize(float arg0)
GL2ES1
void glPointSize(GLfloat size);
glPointSize
in interface GL2ES1
public void glTexGeni(int arg0, int arg1, int arg2)
GL2ES1
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeni
in interface GL2ES1
public void glClearStencil(int arg0)
GL
void glClearStencil(GLint s);
glClearStencil
in interface GL
public void glViewport(int arg0, int arg1, int arg2, int arg3)
GL
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport
in interface GL
public void glAlphaFunc(int arg0, float arg1)
GL2ES1
void glAlphaFunc(GLenum func, GLclampf ref);
glAlphaFunc
in interface GL2ES1
public void glEnableClientState(int arg0)
glEnableClientState
in interface GLPointerFunc
public void glTexGeniv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv
in interface GL2ES1
public void glTexParameteri(int arg0, int arg1, int arg2)
GL
void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri
in interface GL
public void glPolygonOffset(float arg0, float arg1)
GL
void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset
in interface GL
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glRotatef(float arg0, float arg1, float arg2, float arg3)
glRotatef
in interface GLMatrixFunc
public void glGetFloatv(int arg0, float[] arg1, int arg2)
GL
void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
public void glPushMatrix()
glPushMatrix
in interface GLMatrixFunc
public String toString()
toString
in class Object
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