javax.media.opengl
Interface GL2GL3

All Superinterfaces:
GL, GL2ES2, GLBase
All Known Subinterfaces:
GL2, GL3
All Known Implementing Classes:
DebugGL2, DebugGL2GL3, DebugGL3, TraceGL2, TraceGL2GL3, TraceGL3

public interface GL2GL3
extends GLBase, GL, GL2ES2

Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0), also known as the OpenGL 3.0 forward compatible, non deprecated subset.
This interface reflects only the programmable shader functionality of desktop OpenGL


Field Summary
static int GL_ALPHA_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_ALPHA_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_ALPHA_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_ALPHA_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_BACK_LEFT
          Part of GL_VERSION_1_0
static int GL_BACK_RIGHT
          Part of GL_VERSION_1_0
static int GL_BGR
          Part of GL_VERSION_1_2
static int GL_BGR_INTEGER
          Part of GL_VERSION_3_0
static int GL_BGRA
          Part of GL_VERSION_1_2
static int GL_BGRA_INTEGER
          Part of GL_VERSION_3_0
static int GL_BLUE
          Part of GL_VERSION_1_0
static int GL_BLUE_INTEGER
          Part of GL_VERSION_3_0
static int GL_CLAMP_READ_COLOR
          Part of GL_VERSION_3_0
static int GL_CLAMP_TO_BORDER
          Part of GL_VERSION_1_3
static int GL_CLIP_DISTANCE0
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE1
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE2
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE3
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE4
          Part of GL_VERSION_3_0
static int GL_CLIP_DISTANCE5
          Part of GL_VERSION_3_0
static int GL_COLOR
          Part of GL_VERSION_1_0
static int GL_COLOR_ATTACHMENT1
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT10
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT11
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT12
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT13
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT14
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT15
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT2
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT3
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT4
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT5
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT6
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT7
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT8
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_ATTACHMENT9
          Part of GL_ARB_framebuffer_object
static int GL_COLOR_FLOAT_APPLE
          Part of GL_APPLE_float_pixels
static int GL_COMPRESSED_RED
          Part of GL_VERSION_3_0
static int GL_COMPRESSED_RG
          Part of GL_VERSION_3_0
static int GL_COMPRESSED_RGB
          Part of GL_VERSION_1_3
static int GL_COMPRESSED_RGBA
          Part of GL_VERSION_1_3
static int GL_COMPRESSED_SRGB
          Part of GL_VERSION_2_1
static int GL_COMPRESSED_SRGB_ALPHA
          Part of GL_VERSION_2_1
static int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
          Part of GL_VERSION_3_0
static int GL_CONTEXT_FLAGS
          Part of GL_VERSION_3_0
static int GL_CONTINUOUS_AMD
          Part of GL_AMD_vertex_shader_tessellator
static int GL_CURRENT_QUERY
          Part of GL_VERSION_1_5
static int GL_DEPTH
          Part of GL_VERSION_1_0
static int GL_DEPTH_BUFFER
          Part of GL_VERSION_3_0
static int GL_DEPTH_STENCIL
          Part of GL_ARB_framebuffer_object
static int GL_DEPTH_STENCIL_ATTACHMENT
          Part of GL_ARB_framebuffer_object
static int GL_DEPTH24_STENCIL8
          Part of GL_ARB_framebuffer_object
static int GL_DISCRETE_AMD
          Part of GL_AMD_vertex_shader_tessellator
static int GL_DOUBLE
          Part of GL_VERSION_1_0
static int GL_DOUBLEBUFFER
          Part of GL_VERSION_1_0
static int GL_DRAW_BUFFER
          Part of GL_VERSION_1_0
static int GL_DRAW_BUFFER0
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER1
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER10
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER11
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER12
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER13
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER14
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER15
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER2
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER3
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER4
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER5
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER6
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER7
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER8
          Part of GL_VERSION_2_0
static int GL_DRAW_BUFFER9
          Part of GL_VERSION_2_0
static int GL_DRAW_FRAMEBUFFER
          Part of GL_ARB_framebuffer_object
static int GL_DRAW_FRAMEBUFFER_BINDING
          Part of GL_ARB_framebuffer_object
static int GL_DYNAMIC_COPY
          Part of GL_VERSION_1_5
static int GL_DYNAMIC_READ
          Part of GL_VERSION_1_5
static int GL_FILL
          Part of GL_VERSION_1_0
static int GL_FIXED_ONLY
          Part of GL_VERSION_3_0
static int GL_FLOAT_CLEAR_COLOR_VALUE_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_MAT2x3
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT2x4
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT3x2
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT3x4
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT4x2
          Part of GL_VERSION_2_1
static int GL_FLOAT_MAT4x3
          Part of GL_VERSION_2_1
static int GL_FLOAT_R_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_R16_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_R32_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RG_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RG16_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RG32_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGB_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGB16_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGB32_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGBA_MODE_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGBA_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGBA16_NV
          Part of GL_NV_float_buffer
static int GL_FLOAT_RGBA32_NV
          Part of GL_NV_float_buffer
static int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_DEFAULT
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
          Part of GL_ARB_geometry_shader4
static int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
          Part of GL_ARB_framebuffer_object
static int GL_FRAMEBUFFER_UNDEFINED
          Part of GL_ARB_framebuffer_object
static int GL_FRONT_LEFT
          Part of GL_VERSION_1_0
static int GL_FRONT_RIGHT
          Part of GL_VERSION_1_0
static int GL_GEOMETRY_INPUT_TYPE
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_OUTPUT_TYPE
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_SHADER
          Part of GL_ARB_geometry_shader4
static int GL_GEOMETRY_VERTICES_OUT
          Part of GL_ARB_geometry_shader4
static int GL_GREEN
          Part of GL_VERSION_1_0
static int GL_GREEN_INTEGER
          Part of GL_VERSION_3_0
static int GL_HALF_APPLE
          Part of GL_APPLE_float_pixels
static int GL_INT_SAMPLER_1D
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_2D
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_2D_ARRAY
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_2D_RECT
          Part of GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_3D
          Part of GL_VERSION_3_0
static int GL_INT_SAMPLER_BUFFER
          Part of GL_EXT_gpu_shader4
static int GL_INT_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tessellator
static int GL_INT_SAMPLER_CUBE
          Part of GL_VERSION_3_0
static int GL_INTENSITY_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_INTENSITY_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_INTENSITY_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_INTENSITY_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_INTERLEAVED_ATTRIBS
          Part of GL_VERSION_3_0
static int GL_LEFT
          Part of GL_VERSION_1_0
static int GL_LINE
          Part of GL_VERSION_1_0
static int GL_LINE_STRIP_ADJACENCY
          Part of GL_ARB_geometry_shader4
static int GL_LINE_WIDTH_GRANULARITY
          Part of GL_VERSION_1_0
static int GL_LINE_WIDTH_RANGE
          Part of GL_VERSION_1_0
static int GL_LINES_ADJACENCY
          Part of GL_ARB_geometry_shader4
static int GL_LOWER_LEFT
          Part of GL_VERSION_2_0
static int GL_LUMINANCE_ALPHA_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_LUMINANCE_ALPHA_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_LUMINANCE_ALPHA_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_LUMINANCE_ALPHA_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_LUMINANCE_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_LUMINANCE_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_LUMINANCE_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_LUMINANCE_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_MAJOR_VERSION
          Part of GL_VERSION_3_0
static int GL_MAP_FLUSH_EXPLICIT_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_INVALIDATE_BUFFER_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_INVALIDATE_RANGE_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_READ_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_UNSYNCHRONIZED_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAP_WRITE_BIT
          Part of GL_ARB_map_buffer_range
static int GL_MAX
          Part of GL_ARB_imaging
static int GL_MAX_3D_TEXTURE_SIZE
          Part of GL_VERSION_1_2
static int GL_MAX_CLIP_DISTANCES
          Part of GL_VERSION_3_0
static int GL_MAX_COLOR_ATTACHMENTS
          Part of GL_ARB_framebuffer_object
static int GL_MAX_DRAW_BUFFERS
          Part of GL_VERSION_2_0
static int GL_MAX_ELEMENTS_INDICES
          Part of GL_VERSION_1_2
static int GL_MAX_ELEMENTS_VERTICES
          Part of GL_VERSION_1_2
static int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
          Part of GL_VERSION_2_0
static int GL_MAX_GEOMETRY_OUTPUT_VERTICES
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
          Part of GL_ARB_geometry_shader4
static int GL_MAX_GEOMETRY_VARYING_COMPONENTS
          Part of GL_ARB_geometry_shader4
static int GL_MAX_PROGRAM_TEXEL_OFFSET
          Part of GL_VERSION_3_0
static int GL_MAX_RECTANGLE_TEXTURE_SIZE
          Part of GL_EXT_texture_rectangle
static int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
          Part of GL_ARB_texture_rectangle
static int GL_MAX_SAMPLES
          Part of GL_ARB_framebuffer_object
static int GL_MAX_TEXTURE_BUFFER_SIZE
          Part of GL_ARB_texture_buffer_object
static int GL_MAX_TEXTURE_LOD_BIAS
          Part of GL_VERSION_1_4
static int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
          Part of GL_VERSION_3_0
static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
          Part of GL_VERSION_3_0
static int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
          Part of GL_VERSION_3_0
static int GL_MAX_VARYING_COMPONENTS
          Part of GL_VERSION_3_0
static int GL_MAX_VARYING_FLOATS
          Part of GL_VERSION_2_0
static int GL_MAX_VERTEX_UNIFORM_COMPONENTS
          Part of GL_VERSION_2_0
static int GL_MAX_VERTEX_VARYING_COMPONENTS
          Part of GL_ARB_geometry_shader4
static int GL_MIN
          Part of GL_ARB_imaging
static int GL_MIN_PROGRAM_TEXEL_OFFSET
          Part of GL_VERSION_3_0
static int GL_MINOR_VERSION
          Part of GL_VERSION_3_0
static int GL_NUM_EXTENSIONS
          Part of GL_VERSION_3_0
static int GL_PACK_IMAGE_HEIGHT
          Part of GL_VERSION_1_2
static int GL_PACK_LSB_FIRST
          Part of GL_VERSION_1_0
static int GL_PACK_ROW_LENGTH
          Part of GL_VERSION_1_0
static int GL_PACK_SKIP_IMAGES
          Part of GL_VERSION_1_2
static int GL_PACK_SKIP_PIXELS
          Part of GL_VERSION_1_0
static int GL_PACK_SKIP_ROWS
          Part of GL_VERSION_1_0
static int GL_PACK_SWAP_BYTES
          Part of GL_VERSION_1_0
static int GL_PIXEL_PACK_BUFFER
          Part of GL_VERSION_2_1
static int GL_PIXEL_PACK_BUFFER_BINDING
          Part of GL_VERSION_2_1
static int GL_PIXEL_UNPACK_BUFFER
          Part of GL_VERSION_2_1
static int GL_PIXEL_UNPACK_BUFFER_BINDING
          Part of GL_VERSION_2_1
static int GL_POINT
          Part of GL_VERSION_1_0
static int GL_POINT_SIZE_GRANULARITY
          Part of GL_VERSION_1_0
static int GL_POINT_SIZE_RANGE
          Part of GL_VERSION_1_0
static int GL_POINT_SPRITE_COORD_ORIGIN
          Part of GL_VERSION_2_0
static int GL_POLYGON_OFFSET_LINE
          Part of GL_VERSION_1_0
static int GL_POLYGON_OFFSET_POINT
          Part of GL_VERSION_1_0
static int GL_POLYGON_SMOOTH
          Part of GL_VERSION_1_0
static int GL_POLYGON_SMOOTH_HINT
          Part of GL_VERSION_1_0
static int GL_PRIMITIVE_RESTART
          Part of GL_NV_primitive_restart
static int GL_PRIMITIVE_RESTART_INDEX
          Part of GL_NV_primitive_restart
static int GL_PRIMITIVES_GENERATED
          Part of GL_VERSION_3_0
static int GL_PROGRAM_POINT_SIZE
          Part of GL_ARB_geometry_shader4
static int GL_PROXY_TEXTURE_1D
          Part of GL_VERSION_1_1
static int GL_PROXY_TEXTURE_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_PROXY_TEXTURE_2D
          Part of GL_VERSION_1_1
static int GL_PROXY_TEXTURE_2D_ARRAY
          Part of GL_VERSION_3_0
static int GL_PROXY_TEXTURE_3D
          Part of GL_VERSION_1_2
static int GL_PROXY_TEXTURE_CUBE_MAP
          Part of GL_VERSION_1_3
static int GL_PROXY_TEXTURE_RECTANGLE
          Part of GL_EXT_texture_rectangle
static int GL_PROXY_TEXTURE_RECTANGLE_ARB
          Part of GL_ARB_texture_rectangle
static int GL_QUERY_BY_REGION_NO_WAIT
          Part of GL_VERSION_3_0
static int GL_QUERY_BY_REGION_WAIT
          Part of GL_VERSION_3_0
static int GL_QUERY_COUNTER_BITS
          Part of GL_VERSION_1_5
static int GL_QUERY_NO_WAIT
          Part of GL_VERSION_3_0
static int GL_QUERY_RESULT
          Part of GL_VERSION_1_5
static int GL_QUERY_RESULT_AVAILABLE
          Part of GL_VERSION_1_5
static int GL_QUERY_WAIT
          Part of GL_VERSION_3_0
static int GL_R3_G3_B2
          Part of GL_VERSION_1_1
static int GL_RASTERIZER_DISCARD
          Part of GL_VERSION_3_0
static int GL_READ_BUFFER
          Part of GL_VERSION_1_0
static int GL_READ_FRAMEBUFFER
          Part of GL_ARB_framebuffer_object
static int GL_READ_FRAMEBUFFER_BINDING
          Part of GL_ARB_framebuffer_object
static int GL_READ_ONLY
          Part of GL_VERSION_1_5
static int GL_READ_WRITE
          Part of GL_VERSION_1_5
static int GL_RED
          Part of GL_VERSION_1_0
static int GL_RED_INTEGER
          Part of GL_VERSION_3_0
static int GL_RENDERBUFFER_SAMPLES
          Part of GL_ARB_framebuffer_object
static int GL_RGB_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_RGB_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_RGB_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_RGB_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_RGB_INTEGER
          Part of GL_VERSION_3_0
static int GL_RGB10
          Part of GL_VERSION_1_1
static int GL_RGB10_A2
          Part of GL_VERSION_1_1
static int GL_RGB12
          Part of GL_VERSION_1_1
static int GL_RGB16
          Part of GL_VERSION_1_1
static int GL_RGB16F
          Part of GL_VERSION_3_0
static int GL_RGB16I
          Part of GL_VERSION_3_0
static int GL_RGB16UI
          Part of GL_VERSION_3_0
static int GL_RGB32F
          Part of GL_VERSION_3_0
static int GL_RGB32I
          Part of GL_VERSION_3_0
static int GL_RGB32UI
          Part of GL_VERSION_3_0
static int GL_RGB4
          Part of GL_VERSION_1_1
static int GL_RGB5
          Part of GL_VERSION_1_1
static int GL_RGB8I
          Part of GL_VERSION_3_0
static int GL_RGB8UI
          Part of GL_VERSION_3_0
static int GL_RGB9_E5
          Part of GL_VERSION_3_0
static int GL_RGBA_FLOAT16_APPLE
          Part of GL_APPLE_float_pixels
static int GL_RGBA_FLOAT16_ATI
          Part of GL_ATI_texture_float
static int GL_RGBA_FLOAT32_APPLE
          Part of GL_APPLE_float_pixels
static int GL_RGBA_FLOAT32_ATI
          Part of GL_ATI_texture_float
static int GL_RGBA_INTEGER
          Part of GL_VERSION_3_0
static int GL_RGBA12
          Part of GL_VERSION_1_1
static int GL_RGBA16
          Part of GL_VERSION_1_1
static int GL_RGBA16F
          Part of GL_VERSION_3_0
static int GL_RGBA16I
          Part of GL_VERSION_3_0
static int GL_RGBA16UI
          Part of GL_VERSION_3_0
static int GL_RGBA2
          Part of GL_VERSION_1_1
static int GL_RGBA32F
          Part of GL_VERSION_3_0
static int GL_RGBA32I
          Part of GL_VERSION_3_0
static int GL_RGBA32UI
          Part of GL_VERSION_3_0
static int GL_RGBA8I
          Part of GL_VERSION_3_0
static int GL_RGBA8UI
          Part of GL_VERSION_3_0
static int GL_RIGHT
          Part of GL_VERSION_1_0
static int GL_SAMPLER_1D
          Part of GL_VERSION_2_0
static int GL_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_SAMPLER_1D_ARRAY_SHADOW
          Part of GL_VERSION_3_0
static int GL_SAMPLER_1D_SHADOW
          Part of GL_VERSION_2_0
static int GL_SAMPLER_2D_ARRAY_SHADOW
          Part of GL_VERSION_3_0
static int GL_SAMPLER_2D_SHADOW
          Part of GL_VERSION_2_0
static int GL_SAMPLER_3D
          Part of GL_VERSION_2_0
static int GL_SAMPLER_BUFFER
          Part of GL_EXT_gpu_shader4
static int GL_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tessellator
static int GL_SAMPLER_CUBE_SHADOW
          Part of GL_VERSION_3_0
static int GL_SAMPLES_PASSED
          Part of GL_VERSION_1_5
static int GL_SEPARATE_ATTRIBS
          Part of GL_VERSION_3_0
static int GL_SMOOTH_LINE_WIDTH_GRANULARITY
          Part of GL_VERSION_1_2
static int GL_SMOOTH_POINT_SIZE_GRANULARITY
          Part of GL_VERSION_1_2
static int GL_SRGB
          Part of GL_VERSION_2_1
static int GL_SRGB_ALPHA
          Part of GL_VERSION_2_1
static int GL_SRGB8
          Part of GL_VERSION_2_1
static int GL_SRGB8_ALPHA8
          Part of GL_VERSION_2_1
static int GL_STATIC_COPY
          Part of GL_VERSION_1_5
static int GL_STATIC_READ
          Part of GL_VERSION_1_5
static int GL_STENCIL
          Part of GL_VERSION_1_0
static int GL_STENCIL_BUFFER
          Part of GL_VERSION_3_0
static int GL_STENCIL_INDEX16
          Part of GL_ARB_framebuffer_object
static int GL_STEREO
          Part of GL_VERSION_1_0
static int GL_STREAM_COPY
          Part of GL_VERSION_1_5
static int GL_STREAM_READ
          Part of GL_VERSION_1_5
static int GL_TESSELLATION_FACTOR_AMD
          Part of GL_AMD_vertex_shader_tessellator
static int GL_TESSELLATION_MODE_AMD
          Part of GL_AMD_vertex_shader_tessellator
static int GL_TEXTURE_1D
          Part of GL_VERSION_1_0
static int GL_TEXTURE_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_TEXTURE_3D
          Part of GL_VERSION_1_2
static int GL_TEXTURE_ALPHA_SIZE
          Part of GL_VERSION_1_0
static int GL_TEXTURE_ALPHA_TYPE
          Part of GL_VERSION_3_0
static int GL_TEXTURE_BASE_LEVEL
          Part of GL_VERSION_1_2
static int GL_TEXTURE_BINDING_1D
          Part of GL_VERSION_1_1
static int GL_TEXTURE_BINDING_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_TEXTURE_BINDING_3D
          Part of GL_VERSION_1_2
static int GL_TEXTURE_BINDING_BUFFER
          Part of GL_ARB_texture_buffer_object
static int GL_TEXTURE_BINDING_RECTANGLE
          Part of GL_EXT_texture_rectangle
static int GL_TEXTURE_BINDING_RECTANGLE_ARB
          Part of GL_ARB_texture_rectangle
static int GL_TEXTURE_BLUE_SIZE
          Part of GL_VERSION_1_0
static int GL_TEXTURE_BLUE_TYPE
          Part of GL_VERSION_3_0
static int GL_TEXTURE_BORDER
          Part of GL_VERSION_1_0
static int GL_TEXTURE_BORDER_COLOR
          Part of GL_VERSION_1_0
static int GL_TEXTURE_BUFFER
          Part of GL_ARB_texture_buffer_object
static int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
          Part of GL_ARB_texture_buffer_object
static int GL_TEXTURE_BUFFER_FORMAT
          Part of GL_ARB_texture_buffer_object
static int GL_TEXTURE_COMPARE_FUNC
          Part of GL_VERSION_1_4
static int GL_TEXTURE_COMPARE_MODE
          Part of GL_VERSION_1_4
static int GL_TEXTURE_COMPRESSED
          Part of GL_VERSION_1_3
static int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
          Part of GL_VERSION_1_3
static int GL_TEXTURE_COMPRESSION_HINT
          Part of GL_VERSION_1_3
static int GL_TEXTURE_DEPTH
          Part of GL_VERSION_1_2
static int GL_TEXTURE_DEPTH_SIZE
          Part of GL_VERSION_1_4
static int GL_TEXTURE_DEPTH_TYPE
          Part of GL_VERSION_3_0
static int GL_TEXTURE_FLOAT_COMPONENTS_NV
          Part of GL_NV_float_buffer
static int GL_TEXTURE_GREEN_SIZE
          Part of GL_VERSION_1_0
static int GL_TEXTURE_GREEN_TYPE
          Part of GL_VERSION_3_0
static int GL_TEXTURE_HEIGHT
          Part of GL_VERSION_1_0
static int GL_TEXTURE_INTERNAL_FORMAT
          Part of GL_VERSION_1_1
static int GL_TEXTURE_LOD_BIAS
          Part of GL_VERSION_1_4
static int GL_TEXTURE_MAX_LEVEL
          Part of GL_VERSION_1_2
static int GL_TEXTURE_MAX_LOD
          Part of GL_VERSION_1_2
static int GL_TEXTURE_MIN_LOD
          Part of GL_VERSION_1_2
static int GL_TEXTURE_RECTANGLE
          Part of GL_EXT_texture_rectangle
static int GL_TEXTURE_RECTANGLE_ARB
          Part of GL_ARB_texture_rectangle
static int GL_TEXTURE_RED_SIZE
          Part of GL_VERSION_1_0
static int GL_TEXTURE_RED_TYPE
          Part of GL_VERSION_3_0
static int GL_TEXTURE_SHARED_SIZE
          Part of GL_VERSION_3_0
static int GL_TEXTURE_STENCIL_SIZE
          Part of GL_ARB_framebuffer_object
static int GL_TEXTURE_WIDTH
          Part of GL_VERSION_1_0
static int GL_TEXTURE_WRAP_R
          Part of GL_VERSION_1_2
static int GL_TRANSFORM_FEEDBACK_BUFFER
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_BUFFER_START
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
          Part of GL_VERSION_3_0
static int GL_TRANSFORM_FEEDBACK_VARYINGS
          Part of GL_VERSION_3_0
static int GL_TRIANGLE_STRIP_ADJACENCY
          Part of GL_ARB_geometry_shader4
static int GL_TRIANGLES_ADJACENCY
          Part of GL_ARB_geometry_shader4
static int GL_UNPACK_IMAGE_HEIGHT
          Part of GL_VERSION_1_2
static int GL_UNPACK_LSB_FIRST
          Part of GL_VERSION_1_0
static int GL_UNPACK_ROW_LENGTH
          Part of GL_VERSION_1_0
static int GL_UNPACK_SKIP_IMAGES
          Part of GL_VERSION_1_2
static int GL_UNPACK_SKIP_PIXELS
          Part of GL_VERSION_1_0
static int GL_UNPACK_SKIP_ROWS
          Part of GL_VERSION_1_0
static int GL_UNPACK_SWAP_BYTES
          Part of GL_VERSION_1_0
static int GL_UNSIGNED_BYTE_2_3_3_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_BYTE_3_3_2
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_10_10_10_2
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_2_10_10_10_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_24_8
          Part of GL_ARB_framebuffer_object
static int GL_UNSIGNED_INT_5_9_9_9_REV
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_8_8_8_8
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_8_8_8_8_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_INT_SAMPLER_1D
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_2D
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_2D_RECT
          Part of GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_3D
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_SAMPLER_BUFFER
          Part of GL_EXT_gpu_shader4
static int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
          Part of GL_AMD_vertex_shader_tessellator
static int GL_UNSIGNED_INT_SAMPLER_CUBE
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_VEC2
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_VEC3
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_INT_VEC4
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_NORMALIZED
          Part of GL_VERSION_3_0
static int GL_UNSIGNED_SHORT_1_5_5_5_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_SHORT_4_4_4_4_REV
          Part of GL_VERSION_1_2
static int GL_UNSIGNED_SHORT_5_6_5_REV
          Part of GL_VERSION_1_2
static int GL_UPPER_LEFT
          Part of GL_VERSION_2_0
static int GL_VERTEX_ARRAY_BINDING
          Part of GL_ARB_vertex_array_object
static int GL_VERTEX_ATTRIB_ARRAY_INTEGER
          Part of GL_VERSION_3_0
static int GL_VERTEX_PROGRAM_POINT_SIZE
          Part of GL_VERSION_2_0
 
Fields inherited from interface javax.media.opengl.GL2ES2
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CURRENT_PROGRAM, GL_CURRENT_VERTEX_ATTRIB, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PLATFORM_BINARY, GL_SAMPLER_2D, GL_SAMPLER_CUBE, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_UNSIGNED_INT, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER
 
Fields inherited from interface javax.media.opengl.GL
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RGB, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
 
Method Summary
 ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
          Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.
 void glBeginConditionalRender(int target, int id)
          Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id);
Part of GL_VERSION_3_0
 void glBeginQuery(int target, int id)
          Entry point to C language function: void glBeginQuery(GLenum target, GLuint id);
Part of GL_VERSION_1_5
 void glBeginTransformFeedback(int mode)
          Entry point to C language function: void glBeginTransformFeedback(GLenum mode);
Part of GL_VERSION_3_0
 void glBindBufferBase(int red, int green, int blue)
          Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0
 void glBindBufferRange(int target, int index, int buffer, int offset, int size)
          Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
Part of GL_VERSION_3_0
 void glBindFragDataLocation(int program, int index, String name)
          Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_3_0
 void glBindVertexArray(int mode)
          Entry point to C language function: void glBindVertexArray(GLuint mode);
Part of GL_ARB_vertex_array_object
 void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
          Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object
 void glClampColor(int target, int id)
          Entry point to C language function: void glClampColor(GLenum target, GLenum id);
Part of GL_VERSION_3_0
 void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
          Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0
 void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
          Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0
 void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
          Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0
 void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0
 void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0
 void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
          Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0
 void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
          Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0
 void glColorMaski(int index, boolean x, boolean y, boolean z, boolean w)
          Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
Part of GL_VERSION_3_0
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
          Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)
          Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3
 void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
          Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1
 void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
          Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1
 void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
          Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2
 void glDeleteQueries(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteQueries(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5
 void glDeleteVertexArrays(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_array_object
 void glDeleteVertexArrays(int n, IntBuffer ids)
          Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_array_object
 void glDisablei(int target, int id)
          Entry point to C language function: void glDisablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0
 void glDrawArraysInstanced(int target, int s, int t, int r)
          Entry point to C language function: void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r);
Part of GL_ARB_draw_instanced
 void glDrawBuffer(int mode)
          Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void glDrawBuffers(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids);
Part of GL_VERSION_2_0
 void glDrawBuffers(int n, IntBuffer ids)
          Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids);
Part of GL_VERSION_2_0
 void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int primcount)
          Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
Part of GL_ARB_draw_instanced
 void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
          Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2
 void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
          Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2
 void glEnablei(int target, int id)
          Entry point to C language function: void glEnablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0
 void glEndConditionalRender()
          Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0
 void glEndQuery(int mode)
          Entry point to C language function: void glEndQuery(GLenum mode);
Part of GL_VERSION_1_5
 void glEndTransformFeedback()
          Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_VERSION_3_0
 void glFlushMappedBufferRange(int target, int s, int t)
          Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
Part of GL_ARB_map_buffer_range
 void glFramebufferTexture(int target, int attachment, int texture, int level)
          Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4
 void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
          Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
 void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
          Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_ARB_framebuffer_object
 void glFramebufferTextureFace(int target, int attachment, int texture, int level, int face)
          Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4
 void glFramebufferTextureLayer(int target, int index, int buffer, int offset, int size)
          Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_ARB_framebuffer_object
 void glGenQueries(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenQueries(int n, IntBuffer ids)
          Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5
 void glGenVertexArrays(int n, int[] ids, int ids_offset)
          Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_array_object
 void glGenVertexArrays(int n, IntBuffer ids)
          Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_array_object
 void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
          Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0
 void glGetBooleani_v(int target, int index, ByteBuffer data)
          Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0
 void glGetBufferSubData(int target, int offset, int size, Buffer data)
          Entry point to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
Part of GL_VERSION_1_5
 void glGetCompressedTexImage(int target, int level, Buffer img)
          Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3
 void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
          Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3
 void glGetDoublev(int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 void glGetDoublev(int pname, DoubleBuffer params)
          Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0
 int glGetFragDataLocation(int program, String name)
          Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0
 void glGetIntegeri_v(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetIntegeri_v(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetQueryiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5
 void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5
 String glGetStringi(int name, int index)
          Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_VERSION_3_0
 void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
          Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0
 void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
          Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
          Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0
 void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIuiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetTexParameterIuiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
          Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0
 void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
          Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0
 void glGetUniformuiv(int program, int location, int[] params, int params_offset)
          Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0
 void glGetUniformuiv(int program, int location, IntBuffer params)
          Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
          Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0
 void glGetVertexAttribIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIuiv(int id, int pname, int[] params, int params_offset)
          Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 void glGetVertexAttribIuiv(int id, int pname, IntBuffer params)
          Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0
 boolean glIsEnabledi(int target, int index)
          Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0
 boolean glIsQuery(int id)
          Entry point to C language function: GLboolean glIsQuery(GLuint id);
Part of GL_VERSION_1_5
 boolean glIsVertexArray(int id)
          Entry point to C language function: GLboolean glIsVertexArray(GLuint id);
Part of GL_ARB_vertex_array_object
 void glLogicOp(int opcode)
          Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0
 ByteBuffer glMapBufferRange(int target, int offset, int length, int access)
          Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
Part of GL_ARB_map_buffer_range
 void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
          Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
          Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawElements(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount)
          Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4
 void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int primcount)
          Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4
 void glPixelStoref(int pname, float param)
          Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
 void glPointParameterf(int target, float s)
          Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4
 void glPointParameterfv(int target, float[] v, int v_offset)
          Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4
 void glPointParameterfv(int target, FloatBuffer v)
          Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4
 void glPointParameteri(int target, int s)
          Entry point to C language function: void glPointParameteri(GLenum target, GLint s);
Part of GL_VERSION_1_4
 void glPointParameteriv(int target, int[] v, int v_offset)
          Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v);
Part of GL_VERSION_1_4
 void glPointParameteriv(int target, IntBuffer v)
          Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v);
Part of GL_VERSION_1_4
 void glPointSize(float size)
          Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0
 void glPolygonMode(int face, int mode)
          Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0
 void glPrimitiveRestartIndex(int mode)
          Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint mode);
Part of GL_NV_primitive_restart
 void glProgramParameteri(int target, int pname, int params)
          Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
Part of GL_ARB_geometry_shader4
 void glReadBuffer(int mode)
          Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_VERSION_1_0
 void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
          Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
 void glTessellationFactorAMD(float factor)
          Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tessellator
 void glTessellationModeAMD(int mode)
          Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tessellator
 void glTexBuffer(int red, int green, int blue)
          Entry point to C language function: void glTexBufferARB(GLenum red, GLenum green, GLuint blue);
Part of GL_ARB_texture_buffer_object
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0
 void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2
 void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2
 void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0
 void glTexParameterIiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0
 void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
          Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0
 void glTexParameterIuiv(int target, int pname, IntBuffer params)
          Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
          Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
          Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2
 void glTransformFeedbackVaryings(int program, int count, String[] locations, int bufferMode)
          Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
Part of GL_VERSION_3_0
 void glUniform1ui(int location, int v0)
          Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_VERSION_3_0
 void glUniform1uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform1uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform2ui(int location, int v0, int v1)
          Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0
 void glUniform2uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform2uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform3ui(int location, int v0, int v1, int v2)
          Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0
 void glUniform3uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform3uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform4ui(int location, int v0, int v1, int v2, int v3)
          Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0
 void glUniform4uiv(int location, int count, int[] value, int value_offset)
          Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniform4uiv(int location, int count, IntBuffer value)
          Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
          Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
          Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1
 void glVertexAttrib1d(int target, double s)
          Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s);
Part of GL_VERSION_2_0
 void glVertexAttrib1dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1dv(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1s(int target, short s)
          Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s);
Part of GL_VERSION_2_0
 void glVertexAttrib1sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib1sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2d(int target, double s, double t)
          Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
Part of GL_VERSION_2_0
 void glVertexAttrib2dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2dv(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2s(int target, short s, short t)
          Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
Part of GL_VERSION_2_0
 void glVertexAttrib2sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib2sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3d(int target, double s, double t, double r)
          Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_2_0
 void glVertexAttrib3dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3dv(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3s(int target, short s, short t, short r)
          Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_2_0
 void glVertexAttrib3sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib3sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4bv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4bv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4d(int target, double s, double t, double r, double q)
          Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_2_0
 void glVertexAttrib4dv(int target, double[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4dv(int target, DoubleBuffer v)
          Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4iv(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4iv(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nbv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Niv(int target, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Niv(int target, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nsv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nsv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
          Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nuiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4Nusv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4s(int target, short s, short t, short r, short q)
          Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_2_0
 void glVertexAttrib4sv(int target, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4sv(int target, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4ubv(int index, ByteBuffer v)
          Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4uiv(int index, int[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4uiv(int index, IntBuffer v)
          Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4usv(int index, short[] v, int v_offset)
          Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttrib4usv(int index, ShortBuffer v)
          Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0
 void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
          Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_3_0
 
Methods inherited from interface javax.media.opengl.GL2ES2
glAttachShader, glBindAttribLocation, glBlendColor, glClearDepth, glCompileShader, glCreateProgram, glCreateShader, glDeleteProgram, glDeleteShader, glDepthRange, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsShader, glLinkProgram, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer
 
Methods inherited from interface javax.media.opengl.GL
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearDepthf, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDepthRangef, glDisable, glDrawArrays, glDrawElements, glDrawElements, glEnable, glFinish, glFlush, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBoundBuffer, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetIntegerv, glGetIntegerv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glIsVBOArrayEnabled, glIsVBOElementEnabled, glLineWidth, glMapBuffer, glPixelStorei, glPolygonOffset, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexSubImage2D, glTexSubImage2D, glUnmapBuffer, glViewport
 
Methods inherited from interface javax.media.opengl.GLBase
getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGLES, isGLES1, isGLES2, setSwapInterval
 

Field Detail

GL_DOUBLE

static final int GL_DOUBLE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_POINT_SIZE_GRANULARITY

static final int GL_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_POINT_SIZE_RANGE

static final int GL_POINT_SIZE_RANGE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_LINE_WIDTH_GRANULARITY

static final int GL_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_LINE_WIDTH_RANGE

static final int GL_LINE_WIDTH_RANGE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_POINT

static final int GL_POINT
Part of GL_VERSION_1_0

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Constant Field Values

GL_LINE

static final int GL_LINE
Part of GL_VERSION_1_0

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Constant Field Values

GL_FILL

static final int GL_FILL
Part of GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_SMOOTH

static final int GL_POLYGON_SMOOTH
Part of GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_OFFSET_POINT

static final int GL_POLYGON_OFFSET_POINT
Part of GL_VERSION_1_0

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Constant Field Values

GL_POLYGON_OFFSET_LINE

static final int GL_POLYGON_OFFSET_LINE
Part of GL_VERSION_1_0

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Constant Field Values

GL_LEFT

static final int GL_LEFT
Part of GL_VERSION_1_0

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Constant Field Values

GL_RIGHT

static final int GL_RIGHT
Part of GL_VERSION_1_0

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Constant Field Values

GL_FRONT_LEFT

static final int GL_FRONT_LEFT
Part of GL_VERSION_1_0

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Constant Field Values

GL_FRONT_RIGHT

static final int GL_FRONT_RIGHT
Part of GL_VERSION_1_0

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Constant Field Values

GL_BACK_LEFT

static final int GL_BACK_LEFT
Part of GL_VERSION_1_0

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Constant Field Values

GL_BACK_RIGHT

static final int GL_BACK_RIGHT
Part of GL_VERSION_1_0

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Constant Field Values

GL_RED

static final int GL_RED
Part of GL_VERSION_1_0

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Constant Field Values

GL_GREEN

static final int GL_GREEN
Part of GL_VERSION_1_0

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Constant Field Values

GL_BLUE

static final int GL_BLUE
Part of GL_VERSION_1_0

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Constant Field Values

GL_READ_BUFFER

static final int GL_READ_BUFFER
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_DRAW_BUFFER

static final int GL_DRAW_BUFFER
Part of GL_VERSION_1_0

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Constant Field Values

GL_DOUBLEBUFFER

static final int GL_DOUBLEBUFFER
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_STEREO

static final int GL_STEREO
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_COLOR

static final int GL_COLOR
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_DEPTH

static final int GL_DEPTH
Part of GL_VERSION_1_0

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Constant Field Values

GL_STENCIL

static final int GL_STENCIL
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_POLYGON_SMOOTH_HINT

static final int GL_POLYGON_SMOOTH_HINT
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_PACK_LSB_FIRST

static final int GL_PACK_LSB_FIRST
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_ROW_LENGTH

static final int GL_PACK_ROW_LENGTH
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_SKIP_PIXELS

static final int GL_PACK_SKIP_PIXELS
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_SKIP_ROWS

static final int GL_PACK_SKIP_ROWS
Part of GL_VERSION_1_0

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Constant Field Values

GL_PACK_SWAP_BYTES

static final int GL_PACK_SWAP_BYTES
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_UNPACK_LSB_FIRST

static final int GL_UNPACK_LSB_FIRST
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_UNPACK_ROW_LENGTH

static final int GL_UNPACK_ROW_LENGTH
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_UNPACK_SKIP_PIXELS

static final int GL_UNPACK_SKIP_PIXELS
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_UNPACK_SKIP_ROWS

static final int GL_UNPACK_SKIP_ROWS
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_UNPACK_SWAP_BYTES

static final int GL_UNPACK_SWAP_BYTES
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_1D

static final int GL_TEXTURE_1D
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_BORDER_COLOR

static final int GL_TEXTURE_BORDER_COLOR
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_WIDTH

static final int GL_TEXTURE_WIDTH
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_HEIGHT

static final int GL_TEXTURE_HEIGHT
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_BORDER

static final int GL_TEXTURE_BORDER
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_RED_SIZE

static final int GL_TEXTURE_RED_SIZE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_GREEN_SIZE

static final int GL_TEXTURE_GREEN_SIZE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_BLUE_SIZE

static final int GL_TEXTURE_BLUE_SIZE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_TEXTURE_ALPHA_SIZE

static final int GL_TEXTURE_ALPHA_SIZE
Part of GL_VERSION_1_0

See Also:
Constant Field Values

GL_PROXY_TEXTURE_1D

static final int GL_PROXY_TEXTURE_1D
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_PROXY_TEXTURE_2D

static final int GL_PROXY_TEXTURE_2D
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_TEXTURE_BINDING_1D

static final int GL_TEXTURE_BINDING_1D
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_TEXTURE_INTERNAL_FORMAT

static final int GL_TEXTURE_INTERNAL_FORMAT
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_R3_G3_B2

static final int GL_R3_G3_B2
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGB4

static final int GL_RGB4
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGB5

static final int GL_RGB5
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGB10

static final int GL_RGB10
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGB12

static final int GL_RGB12
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGB16

static final int GL_RGB16
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGBA2

static final int GL_RGBA2
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGB10_A2

static final int GL_RGB10_A2
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGBA12

static final int GL_RGBA12
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_RGBA16

static final int GL_RGBA16
Part of GL_VERSION_1_1

See Also:
Constant Field Values

GL_UNSIGNED_BYTE_3_3_2

static final int GL_UNSIGNED_BYTE_3_3_2
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNSIGNED_INT_8_8_8_8

static final int GL_UNSIGNED_INT_8_8_8_8
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNSIGNED_INT_10_10_10_2

static final int GL_UNSIGNED_INT_10_10_10_2
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_BINDING_3D

static final int GL_TEXTURE_BINDING_3D
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_PACK_SKIP_IMAGES

static final int GL_PACK_SKIP_IMAGES
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_PACK_IMAGE_HEIGHT

static final int GL_PACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNPACK_SKIP_IMAGES

static final int GL_UNPACK_SKIP_IMAGES
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNPACK_IMAGE_HEIGHT

static final int GL_UNPACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_3D

static final int GL_TEXTURE_3D
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_PROXY_TEXTURE_3D

static final int GL_PROXY_TEXTURE_3D
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_DEPTH

static final int GL_TEXTURE_DEPTH
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_WRAP_R

static final int GL_TEXTURE_WRAP_R
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_MAX_3D_TEXTURE_SIZE

static final int GL_MAX_3D_TEXTURE_SIZE
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNSIGNED_BYTE_2_3_3_REV

static final int GL_UNSIGNED_BYTE_2_3_3_REV
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNSIGNED_SHORT_5_6_5_REV

static final int GL_UNSIGNED_SHORT_5_6_5_REV
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNSIGNED_SHORT_4_4_4_4_REV

static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNSIGNED_SHORT_1_5_5_5_REV

static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNSIGNED_INT_8_8_8_8_REV

static final int GL_UNSIGNED_INT_8_8_8_8_REV
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_UNSIGNED_INT_2_10_10_10_REV

static final int GL_UNSIGNED_INT_2_10_10_10_REV
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_BGR

static final int GL_BGR
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_BGRA

static final int GL_BGRA
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_MAX_ELEMENTS_VERTICES

static final int GL_MAX_ELEMENTS_VERTICES
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_MAX_ELEMENTS_INDICES

static final int GL_MAX_ELEMENTS_INDICES
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_MIN_LOD

static final int GL_TEXTURE_MIN_LOD
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_MAX_LOD

static final int GL_TEXTURE_MAX_LOD
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_BASE_LEVEL

static final int GL_TEXTURE_BASE_LEVEL
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_TEXTURE_MAX_LEVEL

static final int GL_TEXTURE_MAX_LEVEL
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_SMOOTH_POINT_SIZE_GRANULARITY

static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_SMOOTH_LINE_WIDTH_GRANULARITY

static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_2

See Also:
Constant Field Values

GL_MIN

static final int GL_MIN
Part of GL_ARB_imaging

See Also:
Constant Field Values

GL_MAX

static final int GL_MAX
Part of GL_ARB_imaging

See Also:
Constant Field Values

GL_PROXY_TEXTURE_CUBE_MAP

static final int GL_PROXY_TEXTURE_CUBE_MAP
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_COMPRESSED_RGB

static final int GL_COMPRESSED_RGB
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_COMPRESSED_RGBA

static final int GL_COMPRESSED_RGBA
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_COMPRESSION_HINT

static final int GL_TEXTURE_COMPRESSION_HINT
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_COMPRESSED_IMAGE_SIZE

static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_TEXTURE_COMPRESSED

static final int GL_TEXTURE_COMPRESSED
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_CLAMP_TO_BORDER

static final int GL_CLAMP_TO_BORDER
Part of GL_VERSION_1_3

See Also:
Constant Field Values

GL_MAX_TEXTURE_LOD_BIAS

static final int GL_MAX_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_TEXTURE_LOD_BIAS

static final int GL_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_TEXTURE_DEPTH_SIZE

static final int GL_TEXTURE_DEPTH_SIZE
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_TEXTURE_COMPARE_MODE

static final int GL_TEXTURE_COMPARE_MODE
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_TEXTURE_COMPARE_FUNC

static final int GL_TEXTURE_COMPARE_FUNC
Part of GL_VERSION_1_4

See Also:
Constant Field Values

GL_QUERY_COUNTER_BITS

static final int GL_QUERY_COUNTER_BITS
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_CURRENT_QUERY

static final int GL_CURRENT_QUERY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_QUERY_RESULT

static final int GL_QUERY_RESULT
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_QUERY_RESULT_AVAILABLE

static final int GL_QUERY_RESULT_AVAILABLE
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_READ_ONLY

static final int GL_READ_ONLY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_READ_WRITE

static final int GL_READ_WRITE
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_STREAM_READ

static final int GL_STREAM_READ
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_STREAM_COPY

static final int GL_STREAM_COPY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_STATIC_READ

static final int GL_STATIC_READ
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_STATIC_COPY

static final int GL_STATIC_COPY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_DYNAMIC_READ

static final int GL_DYNAMIC_READ
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_DYNAMIC_COPY

static final int GL_DYNAMIC_COPY
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_SAMPLES_PASSED

static final int GL_SAMPLES_PASSED
Part of GL_VERSION_1_5

See Also:
Constant Field Values

GL_VERTEX_PROGRAM_POINT_SIZE

static final int GL_VERTEX_PROGRAM_POINT_SIZE
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_DRAW_BUFFERS

static final int GL_MAX_DRAW_BUFFERS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER0

static final int GL_DRAW_BUFFER0
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER1

static final int GL_DRAW_BUFFER1
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER2

static final int GL_DRAW_BUFFER2
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER3

static final int GL_DRAW_BUFFER3
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER4

static final int GL_DRAW_BUFFER4
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER5

static final int GL_DRAW_BUFFER5
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER6

static final int GL_DRAW_BUFFER6
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER7

static final int GL_DRAW_BUFFER7
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER8

static final int GL_DRAW_BUFFER8
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER9

static final int GL_DRAW_BUFFER9
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER10

static final int GL_DRAW_BUFFER10
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER11

static final int GL_DRAW_BUFFER11
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER12

static final int GL_DRAW_BUFFER12
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER13

static final int GL_DRAW_BUFFER13
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER14

static final int GL_DRAW_BUFFER14
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_DRAW_BUFFER15

static final int GL_DRAW_BUFFER15
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_FRAGMENT_UNIFORM_COMPONENTS

static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_VERTEX_UNIFORM_COMPONENTS

static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_MAX_VARYING_FLOATS

static final int GL_MAX_VARYING_FLOATS
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_1D

static final int GL_SAMPLER_1D
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_3D

static final int GL_SAMPLER_3D
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_1D_SHADOW

static final int GL_SAMPLER_1D_SHADOW
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_SAMPLER_2D_SHADOW

static final int GL_SAMPLER_2D_SHADOW
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_POINT_SPRITE_COORD_ORIGIN

static final int GL_POINT_SPRITE_COORD_ORIGIN
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_LOWER_LEFT

static final int GL_LOWER_LEFT
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_UPPER_LEFT

static final int GL_UPPER_LEFT
Part of GL_VERSION_2_0

See Also:
Constant Field Values

GL_PIXEL_PACK_BUFFER

static final int GL_PIXEL_PACK_BUFFER
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_UNPACK_BUFFER

static final int GL_PIXEL_UNPACK_BUFFER
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_PACK_BUFFER_BINDING

static final int GL_PIXEL_PACK_BUFFER_BINDING
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_PIXEL_UNPACK_BUFFER_BINDING

static final int GL_PIXEL_UNPACK_BUFFER_BINDING
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT2x3

static final int GL_FLOAT_MAT2x3
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT2x4

static final int GL_FLOAT_MAT2x4
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT3x2

static final int GL_FLOAT_MAT3x2
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT3x4

static final int GL_FLOAT_MAT3x4
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT4x2

static final int GL_FLOAT_MAT4x2
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_FLOAT_MAT4x3

static final int GL_FLOAT_MAT4x3
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_SRGB

static final int GL_SRGB
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_SRGB8

static final int GL_SRGB8
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_SRGB_ALPHA

static final int GL_SRGB_ALPHA
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_SRGB8_ALPHA8

static final int GL_SRGB8_ALPHA8
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_COMPRESSED_SRGB

static final int GL_COMPRESSED_SRGB
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_COMPRESSED_SRGB_ALPHA

static final int GL_COMPRESSED_SRGB_ALPHA
Part of GL_VERSION_2_1

See Also:
Constant Field Values

GL_CLIP_DISTANCE0

static final int GL_CLIP_DISTANCE0
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE1

static final int GL_CLIP_DISTANCE1
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE2

static final int GL_CLIP_DISTANCE2
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE3

static final int GL_CLIP_DISTANCE3
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE4

static final int GL_CLIP_DISTANCE4
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLIP_DISTANCE5

static final int GL_CLIP_DISTANCE5
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_CLIP_DISTANCES

static final int GL_MAX_CLIP_DISTANCES
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAJOR_VERSION

static final int GL_MAJOR_VERSION
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MINOR_VERSION

static final int GL_MINOR_VERSION
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_NUM_EXTENSIONS

static final int GL_NUM_EXTENSIONS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CONTEXT_FLAGS

static final int GL_CONTEXT_FLAGS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_DEPTH_BUFFER

static final int GL_DEPTH_BUFFER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_STENCIL_BUFFER

static final int GL_STENCIL_BUFFER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_COMPRESSED_RED

static final int GL_COMPRESSED_RED
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_COMPRESSED_RG

static final int GL_COMPRESSED_RG
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT

static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA32F

static final int GL_RGBA32F
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB32F

static final int GL_RGB32F
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGBA16F

static final int GL_RGBA16F
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB16F

static final int GL_RGB16F
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_VERTEX_ATTRIB_ARRAY_INTEGER

static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MIN_PROGRAM_TEXEL_OFFSET

static final int GL_MIN_PROGRAM_TEXEL_OFFSET
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_PROGRAM_TEXEL_OFFSET

static final int GL_MAX_PROGRAM_TEXEL_OFFSET
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_CLAMP_READ_COLOR

static final int GL_CLAMP_READ_COLOR
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_FIXED_ONLY

static final int GL_FIXED_ONLY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_VARYING_COMPONENTS

static final int GL_MAX_VARYING_COMPONENTS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_RED_TYPE

static final int GL_TEXTURE_RED_TYPE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_GREEN_TYPE

static final int GL_TEXTURE_GREEN_TYPE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_BLUE_TYPE

static final int GL_TEXTURE_BLUE_TYPE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_ALPHA_TYPE

static final int GL_TEXTURE_ALPHA_TYPE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_DEPTH_TYPE

static final int GL_TEXTURE_DEPTH_TYPE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_NORMALIZED

static final int GL_UNSIGNED_NORMALIZED
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_1D_ARRAY

static final int GL_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_PROXY_TEXTURE_1D_ARRAY

static final int GL_PROXY_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_PROXY_TEXTURE_2D_ARRAY

static final int GL_PROXY_TEXTURE_2D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_BINDING_1D_ARRAY

static final int GL_TEXTURE_BINDING_1D_ARRAY
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RGB9_E5

static final int GL_RGB9_E5
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_UNSIGNED_INT_5_9_9_9_REV

static final int GL_UNSIGNED_INT_5_9_9_9_REV
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TEXTURE_SHARED_SIZE

static final int GL_TEXTURE_SHARED_SIZE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH

static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_MODE

static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS

static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_VARYINGS

static final int GL_TRANSFORM_FEEDBACK_VARYINGS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_START

static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_SIZE

static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_PRIMITIVES_GENERATED

static final int GL_PRIMITIVES_GENERATED
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_RASTERIZER_DISCARD

static final int GL_RASTERIZER_DISCARD
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS

static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS

static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Part of GL_VERSION_3_0

See Also:
Constant Field Values

GL_INTERLEAVED_ATTRIBS

static final int GL_INTERLEAVED_ATTRIBS
Part of GL_VERSION_3_0

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Constant Field Values

GL_SEPARATE_ATTRIBS

static final int GL_SEPARATE_ATTRIBS
Part of GL_VERSION_3_0

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Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER

static final int GL_TRANSFORM_FEEDBACK_BUFFER
Part of GL_VERSION_3_0

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Constant Field Values

GL_TRANSFORM_FEEDBACK_BUFFER_BINDING

static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGBA32UI

static final int GL_RGBA32UI
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGB32UI

static final int GL_RGB32UI
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGBA16UI

static final int GL_RGBA16UI
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGB16UI

static final int GL_RGB16UI
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGBA8UI

static final int GL_RGBA8UI
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGB8UI

static final int GL_RGB8UI
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGBA32I

static final int GL_RGBA32I
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGB32I

static final int GL_RGB32I
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGBA16I

static final int GL_RGBA16I
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGB16I

static final int GL_RGB16I
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGBA8I

static final int GL_RGBA8I
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGB8I

static final int GL_RGB8I
Part of GL_VERSION_3_0

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Constant Field Values

GL_RED_INTEGER

static final int GL_RED_INTEGER
Part of GL_VERSION_3_0

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Constant Field Values

GL_GREEN_INTEGER

static final int GL_GREEN_INTEGER
Part of GL_VERSION_3_0

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Constant Field Values

GL_BLUE_INTEGER

static final int GL_BLUE_INTEGER
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGB_INTEGER

static final int GL_RGB_INTEGER
Part of GL_VERSION_3_0

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Constant Field Values

GL_RGBA_INTEGER

static final int GL_RGBA_INTEGER
Part of GL_VERSION_3_0

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Constant Field Values

GL_BGR_INTEGER

static final int GL_BGR_INTEGER
Part of GL_VERSION_3_0

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Constant Field Values

GL_BGRA_INTEGER

static final int GL_BGRA_INTEGER
Part of GL_VERSION_3_0

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Constant Field Values

GL_SAMPLER_1D_ARRAY

static final int GL_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0

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Constant Field Values

GL_SAMPLER_1D_ARRAY_SHADOW

static final int GL_SAMPLER_1D_ARRAY_SHADOW
Part of GL_VERSION_3_0

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Constant Field Values

GL_SAMPLER_2D_ARRAY_SHADOW

static final int GL_SAMPLER_2D_ARRAY_SHADOW
Part of GL_VERSION_3_0

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Constant Field Values

GL_SAMPLER_CUBE_SHADOW

static final int GL_SAMPLER_CUBE_SHADOW
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_VEC2

static final int GL_UNSIGNED_INT_VEC2
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_VEC3

static final int GL_UNSIGNED_INT_VEC3
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_VEC4

static final int GL_UNSIGNED_INT_VEC4
Part of GL_VERSION_3_0

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Constant Field Values

GL_INT_SAMPLER_1D

static final int GL_INT_SAMPLER_1D
Part of GL_VERSION_3_0

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Constant Field Values

GL_INT_SAMPLER_2D

static final int GL_INT_SAMPLER_2D
Part of GL_VERSION_3_0

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Constant Field Values

GL_INT_SAMPLER_3D

static final int GL_INT_SAMPLER_3D
Part of GL_VERSION_3_0

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Constant Field Values

GL_INT_SAMPLER_CUBE

static final int GL_INT_SAMPLER_CUBE
Part of GL_VERSION_3_0

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Constant Field Values

GL_INT_SAMPLER_1D_ARRAY

static final int GL_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0

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Constant Field Values

GL_INT_SAMPLER_2D_ARRAY

static final int GL_INT_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_1D

static final int GL_UNSIGNED_INT_SAMPLER_1D
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D

static final int GL_UNSIGNED_INT_SAMPLER_2D
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_3D

static final int GL_UNSIGNED_INT_SAMPLER_3D
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_CUBE

static final int GL_UNSIGNED_INT_SAMPLER_CUBE
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_1D_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_ARRAY

static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0

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Constant Field Values

GL_QUERY_WAIT

static final int GL_QUERY_WAIT
Part of GL_VERSION_3_0

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Constant Field Values

GL_QUERY_NO_WAIT

static final int GL_QUERY_NO_WAIT
Part of GL_VERSION_3_0

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Constant Field Values

GL_QUERY_BY_REGION_WAIT

static final int GL_QUERY_BY_REGION_WAIT
Part of GL_VERSION_3_0

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Constant Field Values

GL_QUERY_BY_REGION_NO_WAIT

static final int GL_QUERY_BY_REGION_NO_WAIT
Part of GL_VERSION_3_0

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Constant Field Values

GL_TEXTURE_RECTANGLE_ARB

static final int GL_TEXTURE_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle

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Constant Field Values

GL_TEXTURE_BINDING_RECTANGLE_ARB

static final int GL_TEXTURE_BINDING_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle

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Constant Field Values

GL_PROXY_TEXTURE_RECTANGLE_ARB

static final int GL_PROXY_TEXTURE_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle

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Constant Field Values

GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB

static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
Part of GL_ARB_texture_rectangle

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Constant Field Values

GL_TEXTURE_RECTANGLE

static final int GL_TEXTURE_RECTANGLE
Part of GL_EXT_texture_rectangle

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Constant Field Values

GL_TEXTURE_BINDING_RECTANGLE

static final int GL_TEXTURE_BINDING_RECTANGLE
Part of GL_EXT_texture_rectangle

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Constant Field Values

GL_PROXY_TEXTURE_RECTANGLE

static final int GL_PROXY_TEXTURE_RECTANGLE
Part of GL_EXT_texture_rectangle

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Constant Field Values

GL_MAX_RECTANGLE_TEXTURE_SIZE

static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
Part of GL_EXT_texture_rectangle

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING

static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE

static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE

static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_DEFAULT

static final int GL_FRAMEBUFFER_DEFAULT
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_UNDEFINED

static final int GL_FRAMEBUFFER_UNDEFINED
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_DEPTH_STENCIL_ATTACHMENT

static final int GL_DEPTH_STENCIL_ATTACHMENT
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_DEPTH_STENCIL

static final int GL_DEPTH_STENCIL
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_UNSIGNED_INT_24_8

static final int GL_UNSIGNED_INT_24_8
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_DEPTH24_STENCIL8

static final int GL_DEPTH24_STENCIL8
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_TEXTURE_STENCIL_SIZE

static final int GL_TEXTURE_STENCIL_SIZE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_DRAW_FRAMEBUFFER_BINDING

static final int GL_DRAW_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_READ_FRAMEBUFFER

static final int GL_READ_FRAMEBUFFER
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_DRAW_FRAMEBUFFER

static final int GL_DRAW_FRAMEBUFFER
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_READ_FRAMEBUFFER_BINDING

static final int GL_READ_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_RENDERBUFFER_SAMPLES

static final int GL_RENDERBUFFER_SAMPLES
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER

static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER

static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_MAX_COLOR_ATTACHMENTS

static final int GL_MAX_COLOR_ATTACHMENTS
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT1

static final int GL_COLOR_ATTACHMENT1
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT2

static final int GL_COLOR_ATTACHMENT2
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT3

static final int GL_COLOR_ATTACHMENT3
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT4

static final int GL_COLOR_ATTACHMENT4
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT5

static final int GL_COLOR_ATTACHMENT5
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT6

static final int GL_COLOR_ATTACHMENT6
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT7

static final int GL_COLOR_ATTACHMENT7
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT8

static final int GL_COLOR_ATTACHMENT8
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT9

static final int GL_COLOR_ATTACHMENT9
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT10

static final int GL_COLOR_ATTACHMENT10
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT11

static final int GL_COLOR_ATTACHMENT11
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT12

static final int GL_COLOR_ATTACHMENT12
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT13

static final int GL_COLOR_ATTACHMENT13
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT14

static final int GL_COLOR_ATTACHMENT14
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_COLOR_ATTACHMENT15

static final int GL_COLOR_ATTACHMENT15
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_STENCIL_INDEX16

static final int GL_STENCIL_INDEX16
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE

static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_MAX_SAMPLES

static final int GL_MAX_SAMPLES
Part of GL_ARB_framebuffer_object

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Constant Field Values

GL_LINES_ADJACENCY

static final int GL_LINES_ADJACENCY
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_LINE_STRIP_ADJACENCY

static final int GL_LINE_STRIP_ADJACENCY
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_TRIANGLES_ADJACENCY

static final int GL_TRIANGLES_ADJACENCY
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_TRIANGLE_STRIP_ADJACENCY

static final int GL_TRIANGLE_STRIP_ADJACENCY
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_PROGRAM_POINT_SIZE

static final int GL_PROGRAM_POINT_SIZE
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS

static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_FRAMEBUFFER_ATTACHMENT_LAYERED

static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS

static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT

static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_SHADER

static final int GL_GEOMETRY_SHADER
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_VERTICES_OUT

static final int GL_GEOMETRY_VERTICES_OUT
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_INPUT_TYPE

static final int GL_GEOMETRY_INPUT_TYPE
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_GEOMETRY_OUTPUT_TYPE

static final int GL_GEOMETRY_OUTPUT_TYPE
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_VARYING_COMPONENTS

static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_VERTEX_VARYING_COMPONENTS

static final int GL_MAX_VERTEX_VARYING_COMPONENTS
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_UNIFORM_COMPONENTS

static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_OUTPUT_VERTICES

static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS

static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
Part of GL_ARB_geometry_shader4

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Constant Field Values

GL_MAP_READ_BIT

static final int GL_MAP_READ_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_WRITE_BIT

static final int GL_MAP_WRITE_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_INVALIDATE_RANGE_BIT

static final int GL_MAP_INVALIDATE_RANGE_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_INVALIDATE_BUFFER_BIT

static final int GL_MAP_INVALIDATE_BUFFER_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_FLUSH_EXPLICIT_BIT

static final int GL_MAP_FLUSH_EXPLICIT_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_MAP_UNSYNCHRONIZED_BIT

static final int GL_MAP_UNSYNCHRONIZED_BIT
Part of GL_ARB_map_buffer_range

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Constant Field Values

GL_TEXTURE_BUFFER

static final int GL_TEXTURE_BUFFER
Part of GL_ARB_texture_buffer_object

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Constant Field Values

GL_MAX_TEXTURE_BUFFER_SIZE

static final int GL_MAX_TEXTURE_BUFFER_SIZE
Part of GL_ARB_texture_buffer_object

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Constant Field Values

GL_TEXTURE_BINDING_BUFFER

static final int GL_TEXTURE_BINDING_BUFFER
Part of GL_ARB_texture_buffer_object

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Constant Field Values

GL_TEXTURE_BUFFER_DATA_STORE_BINDING

static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Part of GL_ARB_texture_buffer_object

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Constant Field Values

GL_TEXTURE_BUFFER_FORMAT

static final int GL_TEXTURE_BUFFER_FORMAT
Part of GL_ARB_texture_buffer_object

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Constant Field Values

GL_VERTEX_ARRAY_BINDING

static final int GL_VERTEX_ARRAY_BINDING
Part of GL_ARB_vertex_array_object

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Constant Field Values

GL_HALF_APPLE

static final int GL_HALF_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_COLOR_FLOAT_APPLE

static final int GL_COLOR_FLOAT_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_RGBA_FLOAT32_APPLE

static final int GL_RGBA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_RGB_FLOAT32_APPLE

static final int GL_RGB_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_ALPHA_FLOAT32_APPLE

static final int GL_ALPHA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_INTENSITY_FLOAT32_APPLE

static final int GL_INTENSITY_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_LUMINANCE_FLOAT32_APPLE

static final int GL_LUMINANCE_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_LUMINANCE_ALPHA_FLOAT32_APPLE

static final int GL_LUMINANCE_ALPHA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_RGBA_FLOAT16_APPLE

static final int GL_RGBA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_RGB_FLOAT16_APPLE

static final int GL_RGB_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_ALPHA_FLOAT16_APPLE

static final int GL_ALPHA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_INTENSITY_FLOAT16_APPLE

static final int GL_INTENSITY_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_LUMINANCE_FLOAT16_APPLE

static final int GL_LUMINANCE_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

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Constant Field Values

GL_LUMINANCE_ALPHA_FLOAT16_APPLE

static final int GL_LUMINANCE_ALPHA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels

See Also:
Constant Field Values

GL_RGBA_FLOAT32_ATI

static final int GL_RGBA_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_RGB_FLOAT32_ATI

static final int GL_RGB_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_ALPHA_FLOAT32_ATI

static final int GL_ALPHA_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_INTENSITY_FLOAT32_ATI

static final int GL_INTENSITY_FLOAT32_ATI
Part of GL_ATI_texture_float

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Constant Field Values

GL_LUMINANCE_FLOAT32_ATI

static final int GL_LUMINANCE_FLOAT32_ATI
Part of GL_ATI_texture_float

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Constant Field Values

GL_LUMINANCE_ALPHA_FLOAT32_ATI

static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_RGBA_FLOAT16_ATI

static final int GL_RGBA_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_RGB_FLOAT16_ATI

static final int GL_RGB_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_ALPHA_FLOAT16_ATI

static final int GL_ALPHA_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_INTENSITY_FLOAT16_ATI

static final int GL_INTENSITY_FLOAT16_ATI
Part of GL_ATI_texture_float

See Also:
Constant Field Values

GL_LUMINANCE_FLOAT16_ATI

static final int GL_LUMINANCE_FLOAT16_ATI
Part of GL_ATI_texture_float

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Constant Field Values

GL_LUMINANCE_ALPHA_FLOAT16_ATI

static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI
Part of GL_ATI_texture_float

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Constant Field Values

GL_FLOAT_R_NV

static final int GL_FLOAT_R_NV
Part of GL_NV_float_buffer

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Constant Field Values

GL_FLOAT_RG_NV

static final int GL_FLOAT_RG_NV
Part of GL_NV_float_buffer

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Constant Field Values

GL_FLOAT_RGB_NV

static final int GL_FLOAT_RGB_NV
Part of GL_NV_float_buffer

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Constant Field Values

GL_FLOAT_RGBA_NV

static final int GL_FLOAT_RGBA_NV
Part of GL_NV_float_buffer

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Constant Field Values

GL_FLOAT_R16_NV

static final int GL_FLOAT_R16_NV
Part of GL_NV_float_buffer

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Constant Field Values

GL_FLOAT_R32_NV

static final int GL_FLOAT_R32_NV
Part of GL_NV_float_buffer

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Constant Field Values

GL_FLOAT_RG16_NV

static final int GL_FLOAT_RG16_NV
Part of GL_NV_float_buffer

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Constant Field Values

GL_FLOAT_RG32_NV

static final int GL_FLOAT_RG32_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGB16_NV

static final int GL_FLOAT_RGB16_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGB32_NV

static final int GL_FLOAT_RGB32_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGBA16_NV

static final int GL_FLOAT_RGBA16_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGBA32_NV

static final int GL_FLOAT_RGBA32_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_TEXTURE_FLOAT_COMPONENTS_NV

static final int GL_TEXTURE_FLOAT_COMPONENTS_NV
Part of GL_NV_float_buffer

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Constant Field Values

GL_FLOAT_CLEAR_COLOR_VALUE_NV

static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_FLOAT_RGBA_MODE_NV

static final int GL_FLOAT_RGBA_MODE_NV
Part of GL_NV_float_buffer

See Also:
Constant Field Values

GL_PRIMITIVE_RESTART

static final int GL_PRIMITIVE_RESTART
Part of GL_NV_primitive_restart

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Constant Field Values

GL_PRIMITIVE_RESTART_INDEX

static final int GL_PRIMITIVE_RESTART_INDEX
Part of GL_NV_primitive_restart

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Constant Field Values

GL_SAMPLER_BUFFER

static final int GL_SAMPLER_BUFFER
Part of GL_EXT_gpu_shader4

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Constant Field Values

GL_INT_SAMPLER_2D_RECT

static final int GL_INT_SAMPLER_2D_RECT
Part of GL_EXT_gpu_shader4

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Constant Field Values

GL_INT_SAMPLER_BUFFER

static final int GL_INT_SAMPLER_BUFFER
Part of GL_EXT_gpu_shader4

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_2D_RECT

static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT
Part of GL_EXT_gpu_shader4

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_BUFFER

static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
Part of GL_EXT_gpu_shader4

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Constant Field Values

GL_SAMPLER_BUFFER_AMD

static final int GL_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_INT_SAMPLER_BUFFER_AMD

static final int GL_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD

static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_DISCRETE_AMD

static final int GL_DISCRETE_AMD
Part of GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_CONTINUOUS_AMD

static final int GL_CONTINUOUS_AMD
Part of GL_AMD_vertex_shader_tessellator

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Constant Field Values

GL_TESSELLATION_MODE_AMD

static final int GL_TESSELLATION_MODE_AMD
Part of GL_AMD_vertex_shader_tessellator

See Also:
Constant Field Values

GL_TESSELLATION_FACTOR_AMD

static final int GL_TESSELLATION_FACTOR_AMD
Part of GL_AMD_vertex_shader_tessellator

See Also:
Constant Field Values
Method Detail

glBeginConditionalRender

void glBeginConditionalRender(int target,
                              int id)
Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id);
Part of GL_VERSION_3_0


glBeginQuery

void glBeginQuery(int target,
                  int id)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id);
Part of GL_VERSION_1_5


glBeginTransformFeedback

void glBeginTransformFeedback(int mode)
Entry point to C language function: void glBeginTransformFeedback(GLenum mode);
Part of GL_VERSION_3_0


glBindBufferBase

void glBindBufferBase(int red,
                      int green,
                      int blue)
Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
Part of GL_VERSION_3_0


glBindBufferRange

void glBindBufferRange(int target,
                       int index,
                       int buffer,
                       int offset,
                       int size)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
Part of GL_VERSION_3_0


glBindFragDataLocation

void glBindFragDataLocation(int program,
                            int index,
                            String name)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
Part of GL_VERSION_3_0


glBindVertexArray

void glBindVertexArray(int mode)
Entry point to C language function: void glBindVertexArray(GLuint mode);
Part of GL_ARB_vertex_array_object


glBlitFramebuffer

void glBlitFramebuffer(int srcX0,
                       int srcY0,
                       int srcX1,
                       int srcY1,
                       int dstX0,
                       int dstY0,
                       int dstX1,
                       int dstY1,
                       int mask,
                       int filter)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object


glClampColor

void glClampColor(int target,
                  int id)
Entry point to C language function: void glClampColor(GLenum target, GLenum id);
Part of GL_VERSION_3_0


glClearBufferfi

void glClearBufferfi(int buffer,
                     int drawbuffer,
                     float depth,
                     int stencil)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0


glClearBufferfv

void glClearBufferfv(int buffer,
                     int drawbuffer,
                     FloatBuffer value)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0


glClearBufferfv

void glClearBufferfv(int buffer,
                     int drawbuffer,
                     float[] value,
                     int value_offset)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0


glClearBufferiv

void glClearBufferiv(int buffer,
                     int drawbuffer,
                     IntBuffer value)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0


glClearBufferiv

void glClearBufferiv(int buffer,
                     int drawbuffer,
                     int[] value,
                     int value_offset)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0


glClearBufferuiv

void glClearBufferuiv(int buffer,
                      int drawbuffer,
                      IntBuffer value)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0


glClearBufferuiv

void glClearBufferuiv(int buffer,
                      int drawbuffer,
                      int[] value,
                      int value_offset)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0


glColorMaski

void glColorMaski(int index,
                  boolean x,
                  boolean y,
                  boolean z,
                  boolean w)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
Part of GL_VERSION_3_0


glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            Buffer data)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexImage1D

void glCompressedTexImage1D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int border,
                            int imageSize,
                            long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexImage3D

void glCompressedTexImage3D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int imageSize,
                            Buffer data)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexImage3D

void glCompressedTexImage3D(int target,
                            int level,
                            int internalformat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int imageSize,
                            long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               Buffer data)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexSubImage1D

void glCompressedTexSubImage1D(int target,
                               int level,
                               int xoffset,
                               int width,
                               int format,
                               int imageSize,
                               long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexSubImage3D

void glCompressedTexSubImage3D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int imageSize,
                               Buffer data)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCompressedTexSubImage3D

void glCompressedTexSubImage3D(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int imageSize,
                               long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3


glCopyTexImage1D

void glCopyTexImage1D(int target,
                      int level,
                      int internalformat,
                      int x,
                      int y,
                      int width,
                      int border)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1


glCopyTexSubImage1D

void glCopyTexSubImage1D(int target,
                         int level,
                         int xoffset,
                         int x,
                         int y,
                         int width)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1


glCopyTexSubImage3D

void glCopyTexSubImage3D(int target,
                         int level,
                         int xoffset,
                         int yoffset,
                         int zoffset,
                         int x,
                         int y,
                         int width,
                         int height)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_1_2


glDeleteQueries

void glDeleteQueries(int n,
                     IntBuffer ids)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5


glDeleteQueries

void glDeleteQueries(int n,
                     int[] ids,
                     int ids_offset)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids);
Part of GL_VERSION_1_5


glDeleteVertexArrays

void glDeleteVertexArrays(int n,
                          IntBuffer ids)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_array_object


glDeleteVertexArrays

void glDeleteVertexArrays(int n,
                          int[] ids,
                          int ids_offset)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
Part of GL_ARB_vertex_array_object


glDisablei

void glDisablei(int target,
                int id)
Entry point to C language function: void glDisablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0


glDrawArraysInstanced

void glDrawArraysInstanced(int target,
                           int s,
                           int t,
                           int r)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r);
Part of GL_ARB_draw_instanced


glDrawBuffer

void glDrawBuffer(int mode)
Entry point to C language function: void glDrawBuffer(GLenum mode);
Part of GL_VERSION_1_0


glDrawBuffers

void glDrawBuffers(int n,
                   IntBuffer ids)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids);
Part of GL_VERSION_2_0


glDrawBuffers

void glDrawBuffers(int n,
                   int[] ids,
                   int ids_offset)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids);
Part of GL_VERSION_2_0


glDrawElementsInstanced

void glDrawElementsInstanced(int mode,
                             int count,
                             int type,
                             Buffer indices,
                             int primcount)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
Part of GL_ARB_draw_instanced


glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         int count,
                         int type,
                         Buffer indices)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2


glDrawRangeElements

void glDrawRangeElements(int mode,
                         int start,
                         int end,
                         int count,
                         int type,
                         long indices_buffer_offset)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2


glEnablei

void glEnablei(int target,
               int id)
Entry point to C language function: void glEnablei(GLenum target, GLuint id);
Part of GL_VERSION_3_0


glEndConditionalRender

void glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void);
Part of GL_VERSION_3_0


glEndQuery

void glEndQuery(int mode)
Entry point to C language function: void glEndQuery(GLenum mode);
Part of GL_VERSION_1_5


glEndTransformFeedback

void glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void);
Part of GL_VERSION_3_0


glFlushMappedBufferRange

void glFlushMappedBufferRange(int target,
                              int s,
                              int t)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
Part of GL_ARB_map_buffer_range


glFramebufferTexture1D

void glFramebufferTexture1D(int target,
                            int attachment,
                            int textarget,
                            int texture,
                            int level)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object


glFramebufferTexture3D

void glFramebufferTexture3D(int target,
                            int attachment,
                            int textarget,
                            int texture,
                            int level,
                            int zoffset)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
Part of GL_ARB_framebuffer_object


glFramebufferTexture

void glFramebufferTexture(int target,
                          int attachment,
                          int texture,
                          int level)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4


glFramebufferTextureFace

void glFramebufferTextureFace(int target,
                              int attachment,
                              int texture,
                              int level,
                              int face)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4


glFramebufferTextureLayer

void glFramebufferTextureLayer(int target,
                               int index,
                               int buffer,
                               int offset,
                               int size)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
Part of GL_ARB_framebuffer_object


glGenQueries

void glGenQueries(int n,
                  IntBuffer ids)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5


glGenQueries

void glGenQueries(int n,
                  int[] ids,
                  int ids_offset)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids);
Part of GL_VERSION_1_5


glGenVertexArrays

void glGenVertexArrays(int n,
                       IntBuffer ids)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_array_object


glGenVertexArrays

void glGenVertexArrays(int n,
                       int[] ids,
                       int ids_offset)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids);
Part of GL_ARB_vertex_array_object


glGetBooleani_v

void glGetBooleani_v(int target,
                     int index,
                     ByteBuffer data)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0


glGetBooleani_v

void glGetBooleani_v(int target,
                     int index,
                     byte[] data,
                     int data_offset)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0


glGetBufferSubData

void glGetBufferSubData(int target,
                        int offset,
                        int size,
                        Buffer data)
Entry point to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
Part of GL_VERSION_1_5


glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int level,
                             Buffer img)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3


glGetCompressedTexImage

void glGetCompressedTexImage(int target,
                             int level,
                             long img_buffer_offset)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3


glGetDoublev

void glGetDoublev(int pname,
                  DoubleBuffer params)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0


glGetDoublev

void glGetDoublev(int pname,
                  double[] params,
                  int params_offset)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0


glGetFragDataLocation

int glGetFragDataLocation(int program,
                          String name)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0


glGetIntegeri_v

void glGetIntegeri_v(int target,
                     int pname,
                     IntBuffer params)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
Part of GL_VERSION_3_0


glGetIntegeri_v

void glGetIntegeri_v(int target,
                     int pname,
                     int[] params,
                     int params_offset)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
Part of GL_VERSION_3_0


glGetQueryObjectiv

void glGetQueryObjectiv(int target,
                        int pname,
                        IntBuffer params)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetQueryObjectiv

void glGetQueryObjectiv(int target,
                        int pname,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetQueryObjectuiv

void glGetQueryObjectuiv(int id,
                         int pname,
                         IntBuffer params)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5


glGetQueryObjectuiv

void glGetQueryObjectuiv(int id,
                         int pname,
                         int[] params,
                         int params_offset)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_1_5


glGetQueryiv

void glGetQueryiv(int target,
                  int pname,
                  IntBuffer params)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetQueryiv

void glGetQueryiv(int target,
                  int pname,
                  int[] params,
                  int params_offset)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_1_5


glGetStringi

String glGetStringi(int name,
                    int index)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index);
Part of GL_VERSION_3_0


glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   Buffer pixels)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0


glGetTexImage

void glGetTexImage(int target,
                   int level,
                   int format,
                   int type,
                   long pixels_buffer_offset)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0


glGetTexLevelParameterfv

void glGetTexLevelParameterfv(int target,
                              int level,
                              int pname,
                              FloatBuffer params)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0


glGetTexLevelParameterfv

void glGetTexLevelParameterfv(int target,
                              int level,
                              int pname,
                              float[] params,
                              int params_offset)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0


glGetTexLevelParameteriv

void glGetTexLevelParameteriv(int target,
                              int level,
                              int pname,
                              IntBuffer params)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0


glGetTexLevelParameteriv

void glGetTexLevelParameteriv(int target,
                              int level,
                              int pname,
                              int[] params,
                              int params_offset)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0


glGetTexParameterIiv

void glGetTexParameterIiv(int target,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0


glGetTexParameterIiv

void glGetTexParameterIiv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0


glGetTexParameterIuiv

void glGetTexParameterIuiv(int id,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0


glGetTexParameterIuiv

void glGetTexParameterIuiv(int id,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0


glGetTransformFeedbackVarying

void glGetTransformFeedbackVarying(int program,
                                   int index,
                                   int bufSize,
                                   IntBuffer length,
                                   IntBuffer size,
                                   IntBuffer type,
                                   ByteBuffer name)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0


glGetTransformFeedbackVarying

void glGetTransformFeedbackVarying(int program,
                                   int index,
                                   int bufSize,
                                   int[] length,
                                   int length_offset,
                                   int[] size,
                                   int size_offset,
                                   int[] type,
                                   int type_offset,
                                   byte[] name,
                                   int name_offset)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0


glGetUniformuiv

void glGetUniformuiv(int program,
                     int location,
                     IntBuffer params)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0


glGetUniformuiv

void glGetUniformuiv(int program,
                     int location,
                     int[] params,
                     int params_offset)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0


glGetVertexAttribIiv

void glGetVertexAttribIiv(int target,
                          int pname,
                          IntBuffer params)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0


glGetVertexAttribIiv

void glGetVertexAttribIiv(int target,
                          int pname,
                          int[] params,
                          int params_offset)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0


glGetVertexAttribIuiv

void glGetVertexAttribIuiv(int id,
                           int pname,
                           IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0


glGetVertexAttribIuiv

void glGetVertexAttribIuiv(int id,
                           int pname,
                           int[] params,
                           int params_offset)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0


glGetVertexAttribdv

void glGetVertexAttribdv(int index,
                         int pname,
                         DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0


glGetVertexAttribdv

void glGetVertexAttribdv(int index,
                         int pname,
                         double[] params,
                         int params_offset)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0


glIsEnabledi

boolean glIsEnabledi(int target,
                     int index)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index);
Part of GL_VERSION_3_0


glIsQuery

boolean glIsQuery(int id)
Entry point to C language function: GLboolean glIsQuery(GLuint id);
Part of GL_VERSION_1_5


glIsVertexArray

boolean glIsVertexArray(int id)
Entry point to C language function: GLboolean glIsVertexArray(GLuint id);
Part of GL_ARB_vertex_array_object


glLogicOp

void glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode);
Part of GL_VERSION_1_0


glMapBufferRange

ByteBuffer glMapBufferRange(int target,
                            int offset,
                            int length,
                            int access)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
Part of GL_ARB_map_buffer_range


glMultiDrawArrays

void glMultiDrawArrays(int mode,
                       IntBuffer first,
                       IntBuffer count,
                       int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4


glMultiDrawArrays

void glMultiDrawArrays(int mode,
                       int[] first,
                       int first_offset,
                       int[] count,
                       int count_offset,
                       int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4


glMultiDrawElements

void glMultiDrawElements(int mode,
                         IntBuffer count,
                         int type,
                         Buffer[] indices,
                         int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4


glMultiDrawElements

void glMultiDrawElements(int mode,
                         int[] count,
                         int count_offset,
                         int type,
                         Buffer[] indices,
                         int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4


glPixelStoref

void glPixelStoref(int pname,
                   float param)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0


glPointParameterf

void glPointParameterf(int target,
                       float s)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s);
Part of GL_VERSION_1_4


glPointParameterfv

void glPointParameterfv(int target,
                        FloatBuffer v)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4


glPointParameterfv

void glPointParameterfv(int target,
                        float[] v,
                        int v_offset)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v);
Part of GL_VERSION_1_4


glPointParameteri

void glPointParameteri(int target,
                       int s)
Entry point to C language function: void glPointParameteri(GLenum target, GLint s);
Part of GL_VERSION_1_4


glPointParameteriv

void glPointParameteriv(int target,
                        IntBuffer v)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v);
Part of GL_VERSION_1_4


glPointParameteriv

void glPointParameteriv(int target,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v);
Part of GL_VERSION_1_4


glPointSize

void glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size);
Part of GL_VERSION_1_0


glPolygonMode

void glPolygonMode(int face,
                   int mode)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode);
Part of GL_VERSION_1_0


glPrimitiveRestartIndex

void glPrimitiveRestartIndex(int mode)
Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint mode);
Part of GL_NV_primitive_restart


glProgramParameteri

void glProgramParameteri(int target,
                         int pname,
                         int params)
Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
Part of GL_ARB_geometry_shader4


glReadBuffer

void glReadBuffer(int mode)
Entry point to C language function: void glReadBuffer(GLenum mode);
Part of GL_VERSION_1_0


glRenderbufferStorageMultisample

void glRenderbufferStorageMultisample(int target,
                                      int samples,
                                      int internalformat,
                                      int width,
                                      int height)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object


glTessellationFactorAMD

void glTessellationFactorAMD(float factor)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor);
Part of GL_AMD_vertex_shader_tessellator


glTessellationModeAMD

void glTessellationModeAMD(int mode)
Entry point to C language function: void glTessellationModeAMD(GLenum mode);
Part of GL_AMD_vertex_shader_tessellator


glTexBuffer

void glTexBuffer(int red,
                 int green,
                 int blue)
Entry point to C language function: void glTexBufferARB(GLenum red, GLenum green, GLuint blue);
Part of GL_ARB_texture_buffer_object


glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int border,
                  int format,
                  int type,
                  Buffer pixels)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0


glTexImage1D

void glTexImage1D(int target,
                  int level,
                  int internalFormat,
                  int width,
                  int border,
                  int format,
                  int type,
                  long pixels_buffer_offset)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0


glTexImage3D

void glTexImage3D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int height,
                  int depth,
                  int border,
                  int format,
                  int type,
                  Buffer pixels)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2


glTexImage3D

void glTexImage3D(int target,
                  int level,
                  int internalformat,
                  int width,
                  int height,
                  int depth,
                  int border,
                  int format,
                  int type,
                  long pixels_buffer_offset)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2


glTexParameterIiv

void glTexParameterIiv(int target,
                       int pname,
                       IntBuffer params)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0


glTexParameterIiv

void glTexParameterIiv(int target,
                       int pname,
                       int[] params,
                       int params_offset)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0


glTexParameterIuiv

void glTexParameterIuiv(int target,
                        int pname,
                        IntBuffer params)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0


glTexParameterIuiv

void glTexParameterIuiv(int target,
                        int pname,
                        int[] params,
                        int params_offset)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0


glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     Buffer pixels)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1


glTexSubImage1D

void glTexSubImage1D(int target,
                     int level,
                     int xoffset,
                     int width,
                     int format,
                     int type,
                     long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1


glTexSubImage3D

void glTexSubImage3D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int zoffset,
                     int width,
                     int height,
                     int depth,
                     int format,
                     int type,
                     Buffer pixels)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2


glTexSubImage3D

void glTexSubImage3D(int target,
                     int level,
                     int xoffset,
                     int yoffset,
                     int zoffset,
                     int width,
                     int height,
                     int depth,
                     int format,
                     int type,
                     long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_2


glTransformFeedbackVaryings

void glTransformFeedbackVaryings(int program,
                                 int count,
                                 String[] locations,
                                 int bufferMode)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
Part of GL_VERSION_3_0


glUniform1ui

void glUniform1ui(int location,
                  int v0)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0);
Part of GL_VERSION_3_0


glUniform1uiv

void glUniform1uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform1uiv

void glUniform1uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform2ui

void glUniform2ui(int location,
                  int v0,
                  int v1)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0


glUniform2uiv

void glUniform2uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform2uiv

void glUniform2uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform3ui

void glUniform3ui(int location,
                  int v0,
                  int v1,
                  int v2)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0


glUniform3uiv

void glUniform3uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform3uiv

void glUniform3uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform4ui

void glUniform4ui(int location,
                  int v0,
                  int v1,
                  int v2,
                  int v3)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0


glUniform4uiv

void glUniform4uiv(int location,
                   int count,
                   IntBuffer value)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniform4uiv

void glUniform4uiv(int location,
                   int count,
                   int[] value,
                   int value_offset)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0


glUniformMatrix2x3fv

void glUniformMatrix2x3fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix2x3fv

void glUniformMatrix2x3fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix2x4fv

void glUniformMatrix2x4fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix2x4fv

void glUniformMatrix2x4fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix3x2fv

void glUniformMatrix3x2fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix3x2fv

void glUniformMatrix3x2fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix3x4fv

void glUniformMatrix3x4fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix3x4fv

void glUniformMatrix3x4fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix4x2fv

void glUniformMatrix4x2fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix4x2fv

void glUniformMatrix4x2fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix4x3fv

void glUniformMatrix4x3fv(int location,
                          int count,
                          boolean transpose,
                          FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glUniformMatrix4x3fv

void glUniformMatrix4x3fv(int location,
                          int count,
                          boolean transpose,
                          float[] value,
                          int value_offset)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1


glVertexAttrib1d

void glVertexAttrib1d(int target,
                      double s)
Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s);
Part of GL_VERSION_2_0


glVertexAttrib1dv

void glVertexAttrib1dv(int target,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib1dv

void glVertexAttrib1dv(int target,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib1s

void glVertexAttrib1s(int target,
                      short s)
Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s);
Part of GL_VERSION_2_0


glVertexAttrib1sv

void glVertexAttrib1sv(int target,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib1sv

void glVertexAttrib1sv(int target,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib2d

void glVertexAttrib2d(int target,
                      double s,
                      double t)
Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
Part of GL_VERSION_2_0


glVertexAttrib2dv

void glVertexAttrib2dv(int target,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib2dv

void glVertexAttrib2dv(int target,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib2s

void glVertexAttrib2s(int target,
                      short s,
                      short t)
Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
Part of GL_VERSION_2_0


glVertexAttrib2sv

void glVertexAttrib2sv(int target,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib2sv

void glVertexAttrib2sv(int target,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib3d

void glVertexAttrib3d(int target,
                      double s,
                      double t,
                      double r)
Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
Part of GL_VERSION_2_0


glVertexAttrib3dv

void glVertexAttrib3dv(int target,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib3dv

void glVertexAttrib3dv(int target,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib3s

void glVertexAttrib3s(int target,
                      short s,
                      short t,
                      short r)
Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
Part of GL_VERSION_2_0


glVertexAttrib3sv

void glVertexAttrib3sv(int target,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib3sv

void glVertexAttrib3sv(int target,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nbv

void glVertexAttrib4Nbv(int index,
                        ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nbv

void glVertexAttrib4Nbv(int index,
                        byte[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Niv

void glVertexAttrib4Niv(int target,
                        IntBuffer v)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Niv

void glVertexAttrib4Niv(int target,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nsv

void glVertexAttrib4Nsv(int target,
                        ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nsv

void glVertexAttrib4Nsv(int target,
                        short[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nub

void glVertexAttrib4Nub(int index,
                        byte x,
                        byte y,
                        byte z,
                        byte w)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0


glVertexAttrib4Nubv

void glVertexAttrib4Nubv(int index,
                         ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nubv

void glVertexAttrib4Nubv(int index,
                         byte[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nuiv

void glVertexAttrib4Nuiv(int index,
                         IntBuffer v)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nuiv

void glVertexAttrib4Nuiv(int index,
                         int[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nusv

void glVertexAttrib4Nusv(int index,
                         ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttrib4Nusv

void glVertexAttrib4Nusv(int index,
                         short[] v,
                         int v_offset)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttrib4bv

void glVertexAttrib4bv(int index,
                       ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4bv

void glVertexAttrib4bv(int index,
                       byte[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4d

void glVertexAttrib4d(int target,
                      double s,
                      double t,
                      double r,
                      double q)
Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
Part of GL_VERSION_2_0


glVertexAttrib4dv

void glVertexAttrib4dv(int target,
                       DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib4dv

void glVertexAttrib4dv(int target,
                       double[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v);
Part of GL_VERSION_2_0


glVertexAttrib4iv

void glVertexAttrib4iv(int target,
                       IntBuffer v)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4iv

void glVertexAttrib4iv(int target,
                       int[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v);
Part of GL_VERSION_2_0


glVertexAttrib4s

void glVertexAttrib4s(int target,
                      short s,
                      short t,
                      short r,
                      short q)
Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
Part of GL_VERSION_2_0


glVertexAttrib4sv

void glVertexAttrib4sv(int target,
                       ShortBuffer v)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4sv

void glVertexAttrib4sv(int target,
                       short[] v,
                       int v_offset)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v);
Part of GL_VERSION_2_0


glVertexAttrib4ubv

void glVertexAttrib4ubv(int index,
                        ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4ubv

void glVertexAttrib4ubv(int index,
                        byte[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0


glVertexAttrib4uiv

void glVertexAttrib4uiv(int index,
                        IntBuffer v)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4uiv

void glVertexAttrib4uiv(int index,
                        int[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0


glVertexAttrib4usv

void glVertexAttrib4usv(int index,
                        ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttrib4usv

void glVertexAttrib4usv(int index,
                        short[] v,
                        int v_offset)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0


glVertexAttribIPointer

void glVertexAttribIPointer(int index,
                            int size,
                            int type,
                            int stride,
                            Buffer pointer)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_3_0


glAllocateMemoryNV

ByteBuffer glAllocateMemoryNV(int arg0,
                              float arg1,
                              float arg2,
                              float arg3)
Provides platform-independent access to the wglAllocateMemoryNV / glXAllocateMemoryNV extension.



Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms.