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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface GL2GL3
Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0),
also known as the OpenGL 3.0 forward compatible, non deprecated subset.
This interface reflects only the programmable shader functionality of desktop OpenGL
Field Summary | |
---|---|
static int |
GL_ALPHA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_ALPHA_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_ALPHA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_ALPHA_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_BACK_LEFT
Part of GL_VERSION_1_0 |
static int |
GL_BACK_RIGHT
Part of GL_VERSION_1_0 |
static int |
GL_BGR
Part of GL_VERSION_1_2 |
static int |
GL_BGR_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_BGRA
Part of GL_VERSION_1_2 |
static int |
GL_BGRA_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_BLUE
Part of GL_VERSION_1_0 |
static int |
GL_BLUE_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_CLAMP_READ_COLOR
Part of GL_VERSION_3_0 |
static int |
GL_CLAMP_TO_BORDER
Part of GL_VERSION_1_3 |
static int |
GL_CLIP_DISTANCE0
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE1
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE2
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE3
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE4
Part of GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE5
Part of GL_VERSION_3_0 |
static int |
GL_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_COLOR_ATTACHMENT1
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT10
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT11
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT12
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT13
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT14
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT15
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT2
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT3
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT4
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT5
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT6
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT7
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT8
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_ATTACHMENT9
Part of GL_ARB_framebuffer_object |
static int |
GL_COLOR_FLOAT_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_COMPRESSED_RED
Part of GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RG
Part of GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RGB
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_RGBA
Part of GL_VERSION_1_3 |
static int |
GL_COMPRESSED_SRGB
Part of GL_VERSION_2_1 |
static int |
GL_COMPRESSED_SRGB_ALPHA
Part of GL_VERSION_2_1 |
static int |
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Part of GL_VERSION_3_0 |
static int |
GL_CONTEXT_FLAGS
Part of GL_VERSION_3_0 |
static int |
GL_CONTINUOUS_AMD
Part of GL_AMD_vertex_shader_tessellator |
static int |
GL_CURRENT_QUERY
Part of GL_VERSION_1_5 |
static int |
GL_DEPTH
Part of GL_VERSION_1_0 |
static int |
GL_DEPTH_BUFFER
Part of GL_VERSION_3_0 |
static int |
GL_DEPTH_STENCIL
Part of GL_ARB_framebuffer_object |
static int |
GL_DEPTH_STENCIL_ATTACHMENT
Part of GL_ARB_framebuffer_object |
static int |
GL_DEPTH24_STENCIL8
Part of GL_ARB_framebuffer_object |
static int |
GL_DISCRETE_AMD
Part of GL_AMD_vertex_shader_tessellator |
static int |
GL_DOUBLE
Part of GL_VERSION_1_0 |
static int |
GL_DOUBLEBUFFER
Part of GL_VERSION_1_0 |
static int |
GL_DRAW_BUFFER
Part of GL_VERSION_1_0 |
static int |
GL_DRAW_BUFFER0
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER1
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER10
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER11
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER12
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER13
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER14
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER15
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER2
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER3
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER4
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER5
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER6
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER7
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER8
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_BUFFER9
Part of GL_VERSION_2_0 |
static int |
GL_DRAW_FRAMEBUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_DRAW_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object |
static int |
GL_DYNAMIC_COPY
Part of GL_VERSION_1_5 |
static int |
GL_DYNAMIC_READ
Part of GL_VERSION_1_5 |
static int |
GL_FILL
Part of GL_VERSION_1_0 |
static int |
GL_FIXED_ONLY
Part of GL_VERSION_3_0 |
static int |
GL_FLOAT_CLEAR_COLOR_VALUE_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_MAT2x3
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT2x4
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT3x2
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT3x4
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT4x2
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT4x3
Part of GL_VERSION_2_1 |
static int |
GL_FLOAT_R_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_R16_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_R32_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RG_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RG16_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RG32_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGB_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGB16_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGB32_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA_MODE_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA16_NV
Part of GL_NV_float_buffer |
static int |
GL_FLOAT_RGBA32_NV
Part of GL_NV_float_buffer |
static int |
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
Part of GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_DEFAULT
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT
Part of GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
Part of GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_FRAMEBUFFER_UNDEFINED
Part of GL_ARB_framebuffer_object |
static int |
GL_FRONT_LEFT
Part of GL_VERSION_1_0 |
static int |
GL_FRONT_RIGHT
Part of GL_VERSION_1_0 |
static int |
GL_GEOMETRY_INPUT_TYPE
Part of GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_OUTPUT_TYPE
Part of GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_SHADER
Part of GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_VERTICES_OUT
Part of GL_ARB_geometry_shader4 |
static int |
GL_GREEN
Part of GL_VERSION_1_0 |
static int |
GL_GREEN_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_HALF_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_INT_SAMPLER_1D
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_2D
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_2D_RECT
Part of GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_3D
Part of GL_VERSION_3_0 |
static int |
GL_INT_SAMPLER_BUFFER
Part of GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tessellator |
static int |
GL_INT_SAMPLER_CUBE
Part of GL_VERSION_3_0 |
static int |
GL_INTENSITY_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_INTENSITY_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_INTENSITY_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_INTENSITY_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_INTERLEAVED_ATTRIBS
Part of GL_VERSION_3_0 |
static int |
GL_LEFT
Part of GL_VERSION_1_0 |
static int |
GL_LINE
Part of GL_VERSION_1_0 |
static int |
GL_LINE_STRIP_ADJACENCY
Part of GL_ARB_geometry_shader4 |
static int |
GL_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_0 |
static int |
GL_LINE_WIDTH_RANGE
Part of GL_VERSION_1_0 |
static int |
GL_LINES_ADJACENCY
Part of GL_ARB_geometry_shader4 |
static int |
GL_LOWER_LEFT
Part of GL_VERSION_2_0 |
static int |
GL_LUMINANCE_ALPHA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_ALPHA_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_LUMINANCE_ALPHA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_ALPHA_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_LUMINANCE_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_LUMINANCE_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_LUMINANCE_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_MAJOR_VERSION
Part of GL_VERSION_3_0 |
static int |
GL_MAP_FLUSH_EXPLICIT_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_INVALIDATE_BUFFER_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_INVALIDATE_RANGE_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_READ_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_UNSYNCHRONIZED_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAP_WRITE_BIT
Part of GL_ARB_map_buffer_range |
static int |
GL_MAX
Part of GL_ARB_imaging |
static int |
GL_MAX_3D_TEXTURE_SIZE
Part of GL_VERSION_1_2 |
static int |
GL_MAX_CLIP_DISTANCES
Part of GL_VERSION_3_0 |
static int |
GL_MAX_COLOR_ATTACHMENTS
Part of GL_ARB_framebuffer_object |
static int |
GL_MAX_DRAW_BUFFERS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_ELEMENTS_INDICES
Part of GL_VERSION_1_2 |
static int |
GL_MAX_ELEMENTS_VERTICES
Part of GL_VERSION_1_2 |
static int |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_GEOMETRY_OUTPUT_VERTICES
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_VARYING_COMPONENTS
Part of GL_ARB_geometry_shader4 |
static int |
GL_MAX_PROGRAM_TEXEL_OFFSET
Part of GL_VERSION_3_0 |
static int |
GL_MAX_RECTANGLE_TEXTURE_SIZE
Part of GL_EXT_texture_rectangle |
static int |
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_MAX_SAMPLES
Part of GL_ARB_framebuffer_object |
static int |
GL_MAX_TEXTURE_BUFFER_SIZE
Part of GL_ARB_texture_buffer_object |
static int |
GL_MAX_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Part of GL_VERSION_3_0 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Part of GL_VERSION_3_0 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Part of GL_VERSION_3_0 |
static int |
GL_MAX_VARYING_COMPONENTS
Part of GL_VERSION_3_0 |
static int |
GL_MAX_VARYING_FLOATS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_VERTEX_UNIFORM_COMPONENTS
Part of GL_VERSION_2_0 |
static int |
GL_MAX_VERTEX_VARYING_COMPONENTS
Part of GL_ARB_geometry_shader4 |
static int |
GL_MIN
Part of GL_ARB_imaging |
static int |
GL_MIN_PROGRAM_TEXEL_OFFSET
Part of GL_VERSION_3_0 |
static int |
GL_MINOR_VERSION
Part of GL_VERSION_3_0 |
static int |
GL_NUM_EXTENSIONS
Part of GL_VERSION_3_0 |
static int |
GL_PACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2 |
static int |
GL_PACK_LSB_FIRST
Part of GL_VERSION_1_0 |
static int |
GL_PACK_ROW_LENGTH
Part of GL_VERSION_1_0 |
static int |
GL_PACK_SKIP_IMAGES
Part of GL_VERSION_1_2 |
static int |
GL_PACK_SKIP_PIXELS
Part of GL_VERSION_1_0 |
static int |
GL_PACK_SKIP_ROWS
Part of GL_VERSION_1_0 |
static int |
GL_PACK_SWAP_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_PIXEL_PACK_BUFFER
Part of GL_VERSION_2_1 |
static int |
GL_PIXEL_PACK_BUFFER_BINDING
Part of GL_VERSION_2_1 |
static int |
GL_PIXEL_UNPACK_BUFFER
Part of GL_VERSION_2_1 |
static int |
GL_PIXEL_UNPACK_BUFFER_BINDING
Part of GL_VERSION_2_1 |
static int |
GL_POINT
Part of GL_VERSION_1_0 |
static int |
GL_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_0 |
static int |
GL_POINT_SIZE_RANGE
Part of GL_VERSION_1_0 |
static int |
GL_POINT_SPRITE_COORD_ORIGIN
Part of GL_VERSION_2_0 |
static int |
GL_POLYGON_OFFSET_LINE
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_POINT
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_SMOOTH
Part of GL_VERSION_1_0 |
static int |
GL_POLYGON_SMOOTH_HINT
Part of GL_VERSION_1_0 |
static int |
GL_PRIMITIVE_RESTART
Part of GL_NV_primitive_restart |
static int |
GL_PRIMITIVE_RESTART_INDEX
Part of GL_NV_primitive_restart |
static int |
GL_PRIMITIVES_GENERATED
Part of GL_VERSION_3_0 |
static int |
GL_PROGRAM_POINT_SIZE
Part of GL_ARB_geometry_shader4 |
static int |
GL_PROXY_TEXTURE_1D
Part of GL_VERSION_1_1 |
static int |
GL_PROXY_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_PROXY_TEXTURE_2D
Part of GL_VERSION_1_1 |
static int |
GL_PROXY_TEXTURE_2D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_PROXY_TEXTURE_3D
Part of GL_VERSION_1_2 |
static int |
GL_PROXY_TEXTURE_CUBE_MAP
Part of GL_VERSION_1_3 |
static int |
GL_PROXY_TEXTURE_RECTANGLE
Part of GL_EXT_texture_rectangle |
static int |
GL_PROXY_TEXTURE_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_QUERY_BY_REGION_NO_WAIT
Part of GL_VERSION_3_0 |
static int |
GL_QUERY_BY_REGION_WAIT
Part of GL_VERSION_3_0 |
static int |
GL_QUERY_COUNTER_BITS
Part of GL_VERSION_1_5 |
static int |
GL_QUERY_NO_WAIT
Part of GL_VERSION_3_0 |
static int |
GL_QUERY_RESULT
Part of GL_VERSION_1_5 |
static int |
GL_QUERY_RESULT_AVAILABLE
Part of GL_VERSION_1_5 |
static int |
GL_QUERY_WAIT
Part of GL_VERSION_3_0 |
static int |
GL_R3_G3_B2
Part of GL_VERSION_1_1 |
static int |
GL_RASTERIZER_DISCARD
Part of GL_VERSION_3_0 |
static int |
GL_READ_BUFFER
Part of GL_VERSION_1_0 |
static int |
GL_READ_FRAMEBUFFER
Part of GL_ARB_framebuffer_object |
static int |
GL_READ_FRAMEBUFFER_BINDING
Part of GL_ARB_framebuffer_object |
static int |
GL_READ_ONLY
Part of GL_VERSION_1_5 |
static int |
GL_READ_WRITE
Part of GL_VERSION_1_5 |
static int |
GL_RED
Part of GL_VERSION_1_0 |
static int |
GL_RED_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_RENDERBUFFER_SAMPLES
Part of GL_ARB_framebuffer_object |
static int |
GL_RGB_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_RGB_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_RGB_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_RGB_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_RGB_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_RGB10
Part of GL_VERSION_1_1 |
static int |
GL_RGB10_A2
Part of GL_VERSION_1_1 |
static int |
GL_RGB12
Part of GL_VERSION_1_1 |
static int |
GL_RGB16
Part of GL_VERSION_1_1 |
static int |
GL_RGB16F
Part of GL_VERSION_3_0 |
static int |
GL_RGB16I
Part of GL_VERSION_3_0 |
static int |
GL_RGB16UI
Part of GL_VERSION_3_0 |
static int |
GL_RGB32F
Part of GL_VERSION_3_0 |
static int |
GL_RGB32I
Part of GL_VERSION_3_0 |
static int |
GL_RGB32UI
Part of GL_VERSION_3_0 |
static int |
GL_RGB4
Part of GL_VERSION_1_1 |
static int |
GL_RGB5
Part of GL_VERSION_1_1 |
static int |
GL_RGB8I
Part of GL_VERSION_3_0 |
static int |
GL_RGB8UI
Part of GL_VERSION_3_0 |
static int |
GL_RGB9_E5
Part of GL_VERSION_3_0 |
static int |
GL_RGBA_FLOAT16_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_RGBA_FLOAT16_ATI
Part of GL_ATI_texture_float |
static int |
GL_RGBA_FLOAT32_APPLE
Part of GL_APPLE_float_pixels |
static int |
GL_RGBA_FLOAT32_ATI
Part of GL_ATI_texture_float |
static int |
GL_RGBA_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_RGBA12
Part of GL_VERSION_1_1 |
static int |
GL_RGBA16
Part of GL_VERSION_1_1 |
static int |
GL_RGBA16F
Part of GL_VERSION_3_0 |
static int |
GL_RGBA16I
Part of GL_VERSION_3_0 |
static int |
GL_RGBA16UI
Part of GL_VERSION_3_0 |
static int |
GL_RGBA2
Part of GL_VERSION_1_1 |
static int |
GL_RGBA32F
Part of GL_VERSION_3_0 |
static int |
GL_RGBA32I
Part of GL_VERSION_3_0 |
static int |
GL_RGBA32UI
Part of GL_VERSION_3_0 |
static int |
GL_RGBA8I
Part of GL_VERSION_3_0 |
static int |
GL_RGBA8UI
Part of GL_VERSION_3_0 |
static int |
GL_RIGHT
Part of GL_VERSION_1_0 |
static int |
GL_SAMPLER_1D
Part of GL_VERSION_2_0 |
static int |
GL_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_SAMPLER_1D_ARRAY_SHADOW
Part of GL_VERSION_3_0 |
static int |
GL_SAMPLER_1D_SHADOW
Part of GL_VERSION_2_0 |
static int |
GL_SAMPLER_2D_ARRAY_SHADOW
Part of GL_VERSION_3_0 |
static int |
GL_SAMPLER_2D_SHADOW
Part of GL_VERSION_2_0 |
static int |
GL_SAMPLER_3D
Part of GL_VERSION_2_0 |
static int |
GL_SAMPLER_BUFFER
Part of GL_EXT_gpu_shader4 |
static int |
GL_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tessellator |
static int |
GL_SAMPLER_CUBE_SHADOW
Part of GL_VERSION_3_0 |
static int |
GL_SAMPLES_PASSED
Part of GL_VERSION_1_5 |
static int |
GL_SEPARATE_ATTRIBS
Part of GL_VERSION_3_0 |
static int |
GL_SMOOTH_LINE_WIDTH_GRANULARITY
Part of GL_VERSION_1_2 |
static int |
GL_SMOOTH_POINT_SIZE_GRANULARITY
Part of GL_VERSION_1_2 |
static int |
GL_SRGB
Part of GL_VERSION_2_1 |
static int |
GL_SRGB_ALPHA
Part of GL_VERSION_2_1 |
static int |
GL_SRGB8
Part of GL_VERSION_2_1 |
static int |
GL_SRGB8_ALPHA8
Part of GL_VERSION_2_1 |
static int |
GL_STATIC_COPY
Part of GL_VERSION_1_5 |
static int |
GL_STATIC_READ
Part of GL_VERSION_1_5 |
static int |
GL_STENCIL
Part of GL_VERSION_1_0 |
static int |
GL_STENCIL_BUFFER
Part of GL_VERSION_3_0 |
static int |
GL_STENCIL_INDEX16
Part of GL_ARB_framebuffer_object |
static int |
GL_STEREO
Part of GL_VERSION_1_0 |
static int |
GL_STREAM_COPY
Part of GL_VERSION_1_5 |
static int |
GL_STREAM_READ
Part of GL_VERSION_1_5 |
static int |
GL_TESSELLATION_FACTOR_AMD
Part of GL_AMD_vertex_shader_tessellator |
static int |
GL_TESSELLATION_MODE_AMD
Part of GL_AMD_vertex_shader_tessellator |
static int |
GL_TEXTURE_1D
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_3D
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_ALPHA_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_ALPHA_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_BASE_LEVEL
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_BINDING_1D
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_BINDING_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_BINDING_3D
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_BINDING_BUFFER
Part of GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_BINDING_RECTANGLE
Part of GL_EXT_texture_rectangle |
static int |
GL_TEXTURE_BINDING_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_TEXTURE_BLUE_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_BLUE_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_BORDER
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_BORDER_COLOR
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_BUFFER
Part of GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Part of GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_BUFFER_FORMAT
Part of GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_COMPARE_FUNC
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_COMPARE_MODE
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_COMPRESSED
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_COMPRESSION_HINT
Part of GL_VERSION_1_3 |
static int |
GL_TEXTURE_DEPTH
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_DEPTH_SIZE
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_DEPTH_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_FLOAT_COMPONENTS_NV
Part of GL_NV_float_buffer |
static int |
GL_TEXTURE_GREEN_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_GREEN_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_HEIGHT
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_INTERNAL_FORMAT
Part of GL_VERSION_1_1 |
static int |
GL_TEXTURE_LOD_BIAS
Part of GL_VERSION_1_4 |
static int |
GL_TEXTURE_MAX_LEVEL
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_MAX_LOD
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_MIN_LOD
Part of GL_VERSION_1_2 |
static int |
GL_TEXTURE_RECTANGLE
Part of GL_EXT_texture_rectangle |
static int |
GL_TEXTURE_RECTANGLE_ARB
Part of GL_ARB_texture_rectangle |
static int |
GL_TEXTURE_RED_SIZE
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_RED_TYPE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_SHARED_SIZE
Part of GL_VERSION_3_0 |
static int |
GL_TEXTURE_STENCIL_SIZE
Part of GL_ARB_framebuffer_object |
static int |
GL_TEXTURE_WIDTH
Part of GL_VERSION_1_0 |
static int |
GL_TEXTURE_WRAP_R
Part of GL_VERSION_1_2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_START
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
Part of GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_VARYINGS
Part of GL_VERSION_3_0 |
static int |
GL_TRIANGLE_STRIP_ADJACENCY
Part of GL_ARB_geometry_shader4 |
static int |
GL_TRIANGLES_ADJACENCY
Part of GL_ARB_geometry_shader4 |
static int |
GL_UNPACK_IMAGE_HEIGHT
Part of GL_VERSION_1_2 |
static int |
GL_UNPACK_LSB_FIRST
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_ROW_LENGTH
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_SKIP_IMAGES
Part of GL_VERSION_1_2 |
static int |
GL_UNPACK_SKIP_PIXELS
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_SKIP_ROWS
Part of GL_VERSION_1_0 |
static int |
GL_UNPACK_SWAP_BYTES
Part of GL_VERSION_1_0 |
static int |
GL_UNSIGNED_BYTE_2_3_3_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_BYTE_3_3_2
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_10_10_10_2
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_2_10_10_10_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_24_8
Part of GL_ARB_framebuffer_object |
static int |
GL_UNSIGNED_INT_5_9_9_9_REV
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_8_8_8_8
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_8_8_8_8_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_SAMPLER_1D
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_RECT
Part of GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_3D
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER
Part of GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
Part of GL_AMD_vertex_shader_tessellator |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_VEC2
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_VEC3
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_VEC4
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_NORMALIZED
Part of GL_VERSION_3_0 |
static int |
GL_UNSIGNED_SHORT_1_5_5_5_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV
Part of GL_VERSION_1_2 |
static int |
GL_UNSIGNED_SHORT_5_6_5_REV
Part of GL_VERSION_1_2 |
static int |
GL_UPPER_LEFT
Part of GL_VERSION_2_0 |
static int |
GL_VERTEX_ARRAY_BINDING
Part of GL_ARB_vertex_array_object |
static int |
GL_VERTEX_ATTRIB_ARRAY_INTEGER
Part of GL_VERSION_3_0 |
static int |
GL_VERTEX_PROGRAM_POINT_SIZE
Part of GL_VERSION_2_0 |
Method Summary | |
---|---|
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glBeginConditionalRender(int target,
int id)
Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id); Part of GL_VERSION_3_0 |
void |
glBeginQuery(int target,
int id)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBeginTransformFeedback(int mode)
Entry point to C language function: void glBeginTransformFeedback(GLenum mode); Part of GL_VERSION_3_0 |
void |
glBindBufferBase(int red,
int green,
int blue)
Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
glBindBufferRange(int target,
int index,
int buffer,
int offset,
int size)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocation(int program,
int index,
String name)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glBindVertexArray(int mode)
Entry point to C language function: void glBindVertexArray(GLuint mode); Part of GL_ARB_vertex_array_object |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
glClampColor(int target,
int id)
Entry point to C language function: void glClampColor(GLenum target, GLenum id); Part of GL_VERSION_3_0 |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value,
int value_offset)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glColorMaski(int index,
boolean x,
boolean y,
boolean z,
boolean w)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w); Part of GL_VERSION_3_0 |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Buffer data)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
void |
glDeleteQueries(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteQueries(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteVertexArrays(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexArrays(int n,
IntBuffer ids)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glDisablei(int target,
int id)
Entry point to C language function: void glDisablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
glDrawArraysInstanced(int target,
int s,
int t,
int r)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r); Part of GL_ARB_draw_instanced |
void |
glDrawBuffer(int mode)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBuffers(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); Part of GL_VERSION_2_0 |
void |
glDrawBuffers(int n,
IntBuffer ids)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); Part of GL_VERSION_2_0 |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
Buffer indices)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glEnablei(int target,
int id)
Entry point to C language function: void glEnablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
glEndQuery(int mode)
Entry point to C language function: void glEndQuery(GLenum mode); Part of GL_VERSION_1_5 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
void |
glFlushMappedBufferRange(int target,
int s,
int t)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t); Part of GL_ARB_map_buffer_range |
void |
glFramebufferTexture(int target,
int attachment,
int texture,
int level)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTexture1D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture3D(int target,
int attachment,
int textarget,
int texture,
int level,
int zoffset)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureFace(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayer(int target,
int index,
int buffer,
int offset,
int size)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_ARB_framebuffer_object |
void |
glGenQueries(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenQueries(int n,
IntBuffer ids)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenVertexArrays(int n,
int[] ids,
int ids_offset)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glGenVertexArrays(int n,
IntBuffer ids)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glGetBooleani_v(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int target,
int index,
ByteBuffer data)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBufferSubData(int target,
int offset,
int size,
Buffer data)
Entry point to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int target,
int level,
long img_buffer_offset)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetDoublev(int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int pname,
DoubleBuffer params)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetFragDataLocation(int program,
String name)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetQueryiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
String |
glGetStringi(int name,
int index)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetUniformuiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int id,
int pname,
IntBuffer params)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
boolean |
glIsEnabledi(int target,
int index)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsQuery(int id)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsVertexArray(int id)
Entry point to C language function: GLboolean glIsVertexArray(GLuint id); Part of GL_ARB_vertex_array_object |
void |
glLogicOp(int opcode)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBufferRange(int target,
int offset,
int length,
int access)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access); Part of GL_ARB_map_buffer_range |
void |
glMultiDrawArrays(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int primcount)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int mode,
int[] count,
int count_offset,
int type,
Buffer[] indices,
int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
Buffer[] indices,
int primcount)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glPixelStoref(int pname,
float param)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPointParameterf(int target,
float s)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int target,
float[] v,
int v_offset)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int target,
FloatBuffer v)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glPointParameteri(int target,
int s)
Entry point to C language function: void glPointParameteri(GLenum target, GLint s); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int target,
IntBuffer v)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v); Part of GL_VERSION_1_4 |
void |
glPointSize(float size)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
glPolygonMode(int face,
int mode)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPrimitiveRestartIndex(int mode)
Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint mode); Part of GL_NV_primitive_restart |
void |
glProgramParameteri(int target,
int pname,
int params)
Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params); Part of GL_ARB_geometry_shader4 |
void |
glReadBuffer(int mode)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glTessellationFactorAMD(float factor)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int mode)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tessellator |
void |
glTexBuffer(int red,
int green,
int blue)
Entry point to C language function: void glTexBufferARB(GLenum red, GLenum green, GLuint blue); Part of GL_ARB_texture_buffer_object |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int target,
int pname,
IntBuffer params)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer pixels)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTransformFeedbackVaryings(int program,
int count,
String[] locations,
int bufferMode)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
glUniform1ui(int location,
int v0)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2ui(int location,
int v0,
int v1)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3ui(int location,
int v0,
int v1,
int v2)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int location,
int count,
IntBuffer value)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glVertexAttrib1d(int target,
double s)
Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1s(int target,
short s)
Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2d(int target,
double s,
double t)
Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2s(int target,
short s,
short t)
Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3d(int target,
double s,
double t,
double r)
Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3s(int target,
short s,
short t,
short r)
Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4d(int target,
double s,
double t,
double r,
double q)
Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int target,
double[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int target,
DoubleBuffer v)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int target,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int target,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4s(int target,
short s,
short t,
short r,
short q)
Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int target,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int target,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int index,
ByteBuffer v)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int index,
IntBuffer v)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int index,
short[] v,
int v_offset)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int index,
ShortBuffer v)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
Buffer pointer)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_3_0 |
Methods inherited from interface javax.media.opengl.GLBase |
---|
getContext, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2GL3, getGL3, getGLES1, getGLES2, getGLProfile, getPlatformGLExtensions, getSwapInterval, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2GL3, isGL3, isGLES, isGLES1, isGLES2, setSwapInterval |
Field Detail |
---|
static final int GL_DOUBLE
GL_VERSION_1_0
static final int GL_POINT_SIZE_GRANULARITY
GL_VERSION_1_0
static final int GL_POINT_SIZE_RANGE
GL_VERSION_1_0
static final int GL_LINE_WIDTH_GRANULARITY
GL_VERSION_1_0
static final int GL_LINE_WIDTH_RANGE
GL_VERSION_1_0
static final int GL_POINT
GL_VERSION_1_0
static final int GL_LINE
GL_VERSION_1_0
static final int GL_FILL
GL_VERSION_1_0
static final int GL_POLYGON_SMOOTH
GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_POINT
GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_LINE
GL_VERSION_1_0
static final int GL_LEFT
GL_VERSION_1_0
static final int GL_RIGHT
GL_VERSION_1_0
static final int GL_FRONT_LEFT
GL_VERSION_1_0
static final int GL_FRONT_RIGHT
GL_VERSION_1_0
static final int GL_BACK_LEFT
GL_VERSION_1_0
static final int GL_BACK_RIGHT
GL_VERSION_1_0
static final int GL_RED
GL_VERSION_1_0
static final int GL_GREEN
GL_VERSION_1_0
static final int GL_BLUE
GL_VERSION_1_0
static final int GL_READ_BUFFER
GL_VERSION_1_0
static final int GL_DRAW_BUFFER
GL_VERSION_1_0
static final int GL_DOUBLEBUFFER
GL_VERSION_1_0
static final int GL_STEREO
GL_VERSION_1_0
static final int GL_COLOR
GL_VERSION_1_0
static final int GL_DEPTH
GL_VERSION_1_0
static final int GL_STENCIL
GL_VERSION_1_0
static final int GL_POLYGON_SMOOTH_HINT
GL_VERSION_1_0
static final int GL_PACK_LSB_FIRST
GL_VERSION_1_0
static final int GL_PACK_ROW_LENGTH
GL_VERSION_1_0
static final int GL_PACK_SKIP_PIXELS
GL_VERSION_1_0
static final int GL_PACK_SKIP_ROWS
GL_VERSION_1_0
static final int GL_PACK_SWAP_BYTES
GL_VERSION_1_0
static final int GL_UNPACK_LSB_FIRST
GL_VERSION_1_0
static final int GL_UNPACK_ROW_LENGTH
GL_VERSION_1_0
static final int GL_UNPACK_SKIP_PIXELS
GL_VERSION_1_0
static final int GL_UNPACK_SKIP_ROWS
GL_VERSION_1_0
static final int GL_UNPACK_SWAP_BYTES
GL_VERSION_1_0
static final int GL_TEXTURE_1D
GL_VERSION_1_0
static final int GL_TEXTURE_BORDER_COLOR
GL_VERSION_1_0
static final int GL_TEXTURE_WIDTH
GL_VERSION_1_0
static final int GL_TEXTURE_HEIGHT
GL_VERSION_1_0
static final int GL_TEXTURE_BORDER
GL_VERSION_1_0
static final int GL_TEXTURE_RED_SIZE
GL_VERSION_1_0
static final int GL_TEXTURE_GREEN_SIZE
GL_VERSION_1_0
static final int GL_TEXTURE_BLUE_SIZE
GL_VERSION_1_0
static final int GL_TEXTURE_ALPHA_SIZE
GL_VERSION_1_0
static final int GL_PROXY_TEXTURE_1D
GL_VERSION_1_1
static final int GL_PROXY_TEXTURE_2D
GL_VERSION_1_1
static final int GL_TEXTURE_BINDING_1D
GL_VERSION_1_1
static final int GL_TEXTURE_INTERNAL_FORMAT
GL_VERSION_1_1
static final int GL_R3_G3_B2
GL_VERSION_1_1
static final int GL_RGB4
GL_VERSION_1_1
static final int GL_RGB5
GL_VERSION_1_1
static final int GL_RGB10
GL_VERSION_1_1
static final int GL_RGB12
GL_VERSION_1_1
static final int GL_RGB16
GL_VERSION_1_1
static final int GL_RGBA2
GL_VERSION_1_1
static final int GL_RGB10_A2
GL_VERSION_1_1
static final int GL_RGBA12
GL_VERSION_1_1
static final int GL_RGBA16
GL_VERSION_1_1
static final int GL_UNSIGNED_BYTE_3_3_2
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_8_8_8_8
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_10_10_10_2
GL_VERSION_1_2
static final int GL_TEXTURE_BINDING_3D
GL_VERSION_1_2
static final int GL_PACK_SKIP_IMAGES
GL_VERSION_1_2
static final int GL_PACK_IMAGE_HEIGHT
GL_VERSION_1_2
static final int GL_UNPACK_SKIP_IMAGES
GL_VERSION_1_2
static final int GL_UNPACK_IMAGE_HEIGHT
GL_VERSION_1_2
static final int GL_TEXTURE_3D
GL_VERSION_1_2
static final int GL_PROXY_TEXTURE_3D
GL_VERSION_1_2
static final int GL_TEXTURE_DEPTH
GL_VERSION_1_2
static final int GL_TEXTURE_WRAP_R
GL_VERSION_1_2
static final int GL_MAX_3D_TEXTURE_SIZE
GL_VERSION_1_2
static final int GL_UNSIGNED_BYTE_2_3_3_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_5_6_5_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_8_8_8_8_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_2_10_10_10_REV
GL_VERSION_1_2
static final int GL_BGR
GL_VERSION_1_2
static final int GL_BGRA
GL_VERSION_1_2
static final int GL_MAX_ELEMENTS_VERTICES
GL_VERSION_1_2
static final int GL_MAX_ELEMENTS_INDICES
GL_VERSION_1_2
static final int GL_TEXTURE_MIN_LOD
GL_VERSION_1_2
static final int GL_TEXTURE_MAX_LOD
GL_VERSION_1_2
static final int GL_TEXTURE_BASE_LEVEL
GL_VERSION_1_2
static final int GL_TEXTURE_MAX_LEVEL
GL_VERSION_1_2
static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_VERSION_1_2
static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_VERSION_1_2
static final int GL_MIN
GL_ARB_imaging
static final int GL_MAX
GL_ARB_imaging
static final int GL_PROXY_TEXTURE_CUBE_MAP
GL_VERSION_1_3
static final int GL_COMPRESSED_RGB
GL_VERSION_1_3
static final int GL_COMPRESSED_RGBA
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSION_HINT
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSED
GL_VERSION_1_3
static final int GL_CLAMP_TO_BORDER
GL_VERSION_1_3
static final int GL_MAX_TEXTURE_LOD_BIAS
GL_VERSION_1_4
static final int GL_TEXTURE_LOD_BIAS
GL_VERSION_1_4
static final int GL_TEXTURE_DEPTH_SIZE
GL_VERSION_1_4
static final int GL_TEXTURE_COMPARE_MODE
GL_VERSION_1_4
static final int GL_TEXTURE_COMPARE_FUNC
GL_VERSION_1_4
static final int GL_QUERY_COUNTER_BITS
GL_VERSION_1_5
static final int GL_CURRENT_QUERY
GL_VERSION_1_5
static final int GL_QUERY_RESULT
GL_VERSION_1_5
static final int GL_QUERY_RESULT_AVAILABLE
GL_VERSION_1_5
static final int GL_READ_ONLY
GL_VERSION_1_5
static final int GL_READ_WRITE
GL_VERSION_1_5
static final int GL_STREAM_READ
GL_VERSION_1_5
static final int GL_STREAM_COPY
GL_VERSION_1_5
static final int GL_STATIC_READ
GL_VERSION_1_5
static final int GL_STATIC_COPY
GL_VERSION_1_5
static final int GL_DYNAMIC_READ
GL_VERSION_1_5
static final int GL_DYNAMIC_COPY
GL_VERSION_1_5
static final int GL_SAMPLES_PASSED
GL_VERSION_1_5
static final int GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERSION_2_0
static final int GL_MAX_DRAW_BUFFERS
GL_VERSION_2_0
static final int GL_DRAW_BUFFER0
GL_VERSION_2_0
static final int GL_DRAW_BUFFER1
GL_VERSION_2_0
static final int GL_DRAW_BUFFER2
GL_VERSION_2_0
static final int GL_DRAW_BUFFER3
GL_VERSION_2_0
static final int GL_DRAW_BUFFER4
GL_VERSION_2_0
static final int GL_DRAW_BUFFER5
GL_VERSION_2_0
static final int GL_DRAW_BUFFER6
GL_VERSION_2_0
static final int GL_DRAW_BUFFER7
GL_VERSION_2_0
static final int GL_DRAW_BUFFER8
GL_VERSION_2_0
static final int GL_DRAW_BUFFER9
GL_VERSION_2_0
static final int GL_DRAW_BUFFER10
GL_VERSION_2_0
static final int GL_DRAW_BUFFER11
GL_VERSION_2_0
static final int GL_DRAW_BUFFER12
GL_VERSION_2_0
static final int GL_DRAW_BUFFER13
GL_VERSION_2_0
static final int GL_DRAW_BUFFER14
GL_VERSION_2_0
static final int GL_DRAW_BUFFER15
GL_VERSION_2_0
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_VERSION_2_0
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_VERSION_2_0
static final int GL_MAX_VARYING_FLOATS
GL_VERSION_2_0
static final int GL_SAMPLER_1D
GL_VERSION_2_0
static final int GL_SAMPLER_3D
GL_VERSION_2_0
static final int GL_SAMPLER_1D_SHADOW
GL_VERSION_2_0
static final int GL_SAMPLER_2D_SHADOW
GL_VERSION_2_0
static final int GL_POINT_SPRITE_COORD_ORIGIN
GL_VERSION_2_0
static final int GL_LOWER_LEFT
GL_VERSION_2_0
static final int GL_UPPER_LEFT
GL_VERSION_2_0
static final int GL_PIXEL_PACK_BUFFER
GL_VERSION_2_1
static final int GL_PIXEL_UNPACK_BUFFER
GL_VERSION_2_1
static final int GL_PIXEL_PACK_BUFFER_BINDING
GL_VERSION_2_1
static final int GL_PIXEL_UNPACK_BUFFER_BINDING
GL_VERSION_2_1
static final int GL_FLOAT_MAT2x3
GL_VERSION_2_1
static final int GL_FLOAT_MAT2x4
GL_VERSION_2_1
static final int GL_FLOAT_MAT3x2
GL_VERSION_2_1
static final int GL_FLOAT_MAT3x4
GL_VERSION_2_1
static final int GL_FLOAT_MAT4x2
GL_VERSION_2_1
static final int GL_FLOAT_MAT4x3
GL_VERSION_2_1
static final int GL_SRGB
GL_VERSION_2_1
static final int GL_SRGB8
GL_VERSION_2_1
static final int GL_SRGB_ALPHA
GL_VERSION_2_1
static final int GL_SRGB8_ALPHA8
GL_VERSION_2_1
static final int GL_COMPRESSED_SRGB
GL_VERSION_2_1
static final int GL_COMPRESSED_SRGB_ALPHA
GL_VERSION_2_1
static final int GL_CLIP_DISTANCE0
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE1
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE2
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE3
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE4
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE5
GL_VERSION_3_0
static final int GL_MAX_CLIP_DISTANCES
GL_VERSION_3_0
static final int GL_MAJOR_VERSION
GL_VERSION_3_0
static final int GL_MINOR_VERSION
GL_VERSION_3_0
static final int GL_NUM_EXTENSIONS
GL_VERSION_3_0
static final int GL_CONTEXT_FLAGS
GL_VERSION_3_0
static final int GL_DEPTH_BUFFER
GL_VERSION_3_0
static final int GL_STENCIL_BUFFER
GL_VERSION_3_0
static final int GL_COMPRESSED_RED
GL_VERSION_3_0
static final int GL_COMPRESSED_RG
GL_VERSION_3_0
static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_VERSION_3_0
static final int GL_RGBA32F
GL_VERSION_3_0
static final int GL_RGB32F
GL_VERSION_3_0
static final int GL_RGBA16F
GL_VERSION_3_0
static final int GL_RGB16F
GL_VERSION_3_0
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_VERSION_3_0
static final int GL_MIN_PROGRAM_TEXEL_OFFSET
GL_VERSION_3_0
static final int GL_MAX_PROGRAM_TEXEL_OFFSET
GL_VERSION_3_0
static final int GL_CLAMP_READ_COLOR
GL_VERSION_3_0
static final int GL_FIXED_ONLY
GL_VERSION_3_0
static final int GL_MAX_VARYING_COMPONENTS
GL_VERSION_3_0
static final int GL_TEXTURE_RED_TYPE
GL_VERSION_3_0
static final int GL_TEXTURE_GREEN_TYPE
GL_VERSION_3_0
static final int GL_TEXTURE_BLUE_TYPE
GL_VERSION_3_0
static final int GL_TEXTURE_ALPHA_TYPE
GL_VERSION_3_0
static final int GL_TEXTURE_DEPTH_TYPE
GL_VERSION_3_0
static final int GL_UNSIGNED_NORMALIZED
GL_VERSION_3_0
static final int GL_TEXTURE_1D_ARRAY
GL_VERSION_3_0
static final int GL_PROXY_TEXTURE_1D_ARRAY
GL_VERSION_3_0
static final int GL_PROXY_TEXTURE_2D_ARRAY
GL_VERSION_3_0
static final int GL_TEXTURE_BINDING_1D_ARRAY
GL_VERSION_3_0
static final int GL_RGB9_E5
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_5_9_9_9_REV
GL_VERSION_3_0
static final int GL_TEXTURE_SHARED_SIZE
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_VARYINGS
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_VERSION_3_0
static final int GL_PRIMITIVES_GENERATED
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_VERSION_3_0
static final int GL_RASTERIZER_DISCARD
GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_VERSION_3_0
static final int GL_INTERLEAVED_ATTRIBS
GL_VERSION_3_0
static final int GL_SEPARATE_ATTRIBS
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER
GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_VERSION_3_0
static final int GL_RGBA32UI
GL_VERSION_3_0
static final int GL_RGB32UI
GL_VERSION_3_0
static final int GL_RGBA16UI
GL_VERSION_3_0
static final int GL_RGB16UI
GL_VERSION_3_0
static final int GL_RGBA8UI
GL_VERSION_3_0
static final int GL_RGB8UI
GL_VERSION_3_0
static final int GL_RGBA32I
GL_VERSION_3_0
static final int GL_RGB32I
GL_VERSION_3_0
static final int GL_RGBA16I
GL_VERSION_3_0
static final int GL_RGB16I
GL_VERSION_3_0
static final int GL_RGBA8I
GL_VERSION_3_0
static final int GL_RGB8I
GL_VERSION_3_0
static final int GL_RED_INTEGER
GL_VERSION_3_0
static final int GL_GREEN_INTEGER
GL_VERSION_3_0
static final int GL_BLUE_INTEGER
GL_VERSION_3_0
static final int GL_RGB_INTEGER
GL_VERSION_3_0
static final int GL_RGBA_INTEGER
GL_VERSION_3_0
static final int GL_BGR_INTEGER
GL_VERSION_3_0
static final int GL_BGRA_INTEGER
GL_VERSION_3_0
static final int GL_SAMPLER_1D_ARRAY
GL_VERSION_3_0
static final int GL_SAMPLER_1D_ARRAY_SHADOW
GL_VERSION_3_0
static final int GL_SAMPLER_2D_ARRAY_SHADOW
GL_VERSION_3_0
static final int GL_SAMPLER_CUBE_SHADOW
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_VEC2
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_VEC3
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_VEC4
GL_VERSION_3_0
static final int GL_INT_SAMPLER_1D
GL_VERSION_3_0
static final int GL_INT_SAMPLER_2D
GL_VERSION_3_0
static final int GL_INT_SAMPLER_3D
GL_VERSION_3_0
static final int GL_INT_SAMPLER_CUBE
GL_VERSION_3_0
static final int GL_INT_SAMPLER_1D_ARRAY
GL_VERSION_3_0
static final int GL_INT_SAMPLER_2D_ARRAY
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_1D
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_2D
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_3D
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_CUBE
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_VERSION_3_0
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_VERSION_3_0
static final int GL_QUERY_WAIT
GL_VERSION_3_0
static final int GL_QUERY_NO_WAIT
GL_VERSION_3_0
static final int GL_QUERY_BY_REGION_WAIT
GL_VERSION_3_0
static final int GL_QUERY_BY_REGION_NO_WAIT
GL_VERSION_3_0
static final int GL_TEXTURE_RECTANGLE_ARB
GL_ARB_texture_rectangle
static final int GL_TEXTURE_BINDING_RECTANGLE_ARB
GL_ARB_texture_rectangle
static final int GL_PROXY_TEXTURE_RECTANGLE_ARB
GL_ARB_texture_rectangle
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
GL_ARB_texture_rectangle
static final int GL_TEXTURE_RECTANGLE
GL_EXT_texture_rectangle
static final int GL_TEXTURE_BINDING_RECTANGLE
GL_EXT_texture_rectangle
static final int GL_PROXY_TEXTURE_RECTANGLE
GL_EXT_texture_rectangle
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_EXT_texture_rectangle
static final int GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_DEFAULT
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_UNDEFINED
GL_ARB_framebuffer_object
static final int GL_DEPTH_STENCIL_ATTACHMENT
GL_ARB_framebuffer_object
static final int GL_DEPTH_STENCIL
GL_ARB_framebuffer_object
static final int GL_UNSIGNED_INT_24_8
GL_ARB_framebuffer_object
static final int GL_DEPTH24_STENCIL8
GL_ARB_framebuffer_object
static final int GL_TEXTURE_STENCIL_SIZE
GL_ARB_framebuffer_object
static final int GL_DRAW_FRAMEBUFFER_BINDING
GL_ARB_framebuffer_object
static final int GL_READ_FRAMEBUFFER
GL_ARB_framebuffer_object
static final int GL_DRAW_FRAMEBUFFER
GL_ARB_framebuffer_object
static final int GL_READ_FRAMEBUFFER_BINDING
GL_ARB_framebuffer_object
static final int GL_RENDERBUFFER_SAMPLES
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_ARB_framebuffer_object
static final int GL_MAX_COLOR_ATTACHMENTS
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT1
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT2
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT3
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT4
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT5
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT6
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT7
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT8
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT9
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT10
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT11
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT12
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT13
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT14
GL_ARB_framebuffer_object
static final int GL_COLOR_ATTACHMENT15
GL_ARB_framebuffer_object
static final int GL_STENCIL_INDEX16
GL_ARB_framebuffer_object
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_ARB_framebuffer_object
static final int GL_MAX_SAMPLES
GL_ARB_framebuffer_object
static final int GL_LINES_ADJACENCY
GL_ARB_geometry_shader4
static final int GL_LINE_STRIP_ADJACENCY
GL_ARB_geometry_shader4
static final int GL_TRIANGLES_ADJACENCY
GL_ARB_geometry_shader4
static final int GL_TRIANGLE_STRIP_ADJACENCY
GL_ARB_geometry_shader4
static final int GL_PROGRAM_POINT_SIZE
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_SHADER
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_VERTICES_OUT
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_INPUT_TYPE
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_OUTPUT_TYPE
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS
GL_ARB_geometry_shader4
static final int GL_MAX_VERTEX_VARYING_COMPONENTS
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_ARB_geometry_shader4
static final int GL_MAP_READ_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_WRITE_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_INVALIDATE_RANGE_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_INVALIDATE_BUFFER_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_FLUSH_EXPLICIT_BIT
GL_ARB_map_buffer_range
static final int GL_MAP_UNSYNCHRONIZED_BIT
GL_ARB_map_buffer_range
static final int GL_TEXTURE_BUFFER
GL_ARB_texture_buffer_object
static final int GL_MAX_TEXTURE_BUFFER_SIZE
GL_ARB_texture_buffer_object
static final int GL_TEXTURE_BINDING_BUFFER
GL_ARB_texture_buffer_object
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_ARB_texture_buffer_object
static final int GL_TEXTURE_BUFFER_FORMAT
GL_ARB_texture_buffer_object
static final int GL_VERTEX_ARRAY_BINDING
GL_ARB_vertex_array_object
static final int GL_HALF_APPLE
GL_APPLE_float_pixels
static final int GL_COLOR_FLOAT_APPLE
GL_APPLE_float_pixels
static final int GL_RGBA_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_RGB_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_ALPHA_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_INTENSITY_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_LUMINANCE_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_LUMINANCE_ALPHA_FLOAT32_APPLE
GL_APPLE_float_pixels
static final int GL_RGBA_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_RGB_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_ALPHA_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_INTENSITY_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_LUMINANCE_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_LUMINANCE_ALPHA_FLOAT16_APPLE
GL_APPLE_float_pixels
static final int GL_RGBA_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_RGB_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_ALPHA_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_INTENSITY_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_LUMINANCE_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_LUMINANCE_ALPHA_FLOAT32_ATI
GL_ATI_texture_float
static final int GL_RGBA_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_RGB_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_ALPHA_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_INTENSITY_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_LUMINANCE_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_LUMINANCE_ALPHA_FLOAT16_ATI
GL_ATI_texture_float
static final int GL_FLOAT_R_NV
GL_NV_float_buffer
static final int GL_FLOAT_RG_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGB_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGBA_NV
GL_NV_float_buffer
static final int GL_FLOAT_R16_NV
GL_NV_float_buffer
static final int GL_FLOAT_R32_NV
GL_NV_float_buffer
static final int GL_FLOAT_RG16_NV
GL_NV_float_buffer
static final int GL_FLOAT_RG32_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGB16_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGB32_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGBA16_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGBA32_NV
GL_NV_float_buffer
static final int GL_TEXTURE_FLOAT_COMPONENTS_NV
GL_NV_float_buffer
static final int GL_FLOAT_CLEAR_COLOR_VALUE_NV
GL_NV_float_buffer
static final int GL_FLOAT_RGBA_MODE_NV
GL_NV_float_buffer
static final int GL_PRIMITIVE_RESTART
GL_NV_primitive_restart
static final int GL_PRIMITIVE_RESTART_INDEX
GL_NV_primitive_restart
static final int GL_SAMPLER_BUFFER
GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_2D_RECT
GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_BUFFER
GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_EXT_gpu_shader4
static final int GL_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tessellator
static final int GL_INT_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tessellator
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tessellator
static final int GL_DISCRETE_AMD
GL_AMD_vertex_shader_tessellator
static final int GL_CONTINUOUS_AMD
GL_AMD_vertex_shader_tessellator
static final int GL_TESSELLATION_MODE_AMD
GL_AMD_vertex_shader_tessellator
static final int GL_TESSELLATION_FACTOR_AMD
GL_AMD_vertex_shader_tessellator
Method Detail |
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void glBeginConditionalRender(int target, int id)
void glBeginConditionalRender(GLuint target, GLenum id);
GL_VERSION_3_0
void glBeginQuery(int target, int id)
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
void glBeginTransformFeedback(int mode)
void glBeginTransformFeedback(GLenum mode);
GL_VERSION_3_0
void glBindBufferBase(int red, int green, int blue)
void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
GL_VERSION_3_0
void glBindBufferRange(int target, int index, int buffer, int offset, int size)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
GL_VERSION_3_0
void glBindFragDataLocation(int program, int index, String name)
void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_3_0
void glBindVertexArray(int mode)
void glBindVertexArray(GLuint mode);
GL_ARB_vertex_array_object
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
void glClampColor(int target, int id)
void glClampColor(GLenum target, GLenum id);
GL_VERSION_3_0
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
void glColorMaski(int index, boolean x, boolean y, boolean z, boolean w)
void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
GL_VERSION_3_0
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
void glDeleteQueries(int n, IntBuffer ids)
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteQueries(int n, int[] ids, int ids_offset)
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
void glDeleteVertexArrays(int n, IntBuffer ids)
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
void glDeleteVertexArrays(int n, int[] ids, int ids_offset)
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
void glDisablei(int target, int id)
void glDisablei(GLenum target, GLuint id);
GL_VERSION_3_0
void glDrawArraysInstanced(int target, int s, int t, int r)
void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r);
GL_ARB_draw_instanced
void glDrawBuffer(int mode)
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
void glDrawBuffers(int n, IntBuffer ids)
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
void glDrawBuffers(int n, int[] ids, int ids_offset)
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int primcount)
void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
GL_ARB_draw_instanced
void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
void glEnablei(int target, int id)
void glEnablei(GLenum target, GLuint id);
GL_VERSION_3_0
void glEndConditionalRender()
void glEndConditionalRender(void);
GL_VERSION_3_0
void glEndQuery(int mode)
void glEndQuery(GLenum mode);
GL_VERSION_1_5
void glEndTransformFeedback()
void glEndTransformFeedback(void);
GL_VERSION_3_0
void glFlushMappedBufferRange(int target, int s, int t)
void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
GL_ARB_map_buffer_range
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset)
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
void glFramebufferTexture(int target, int attachment, int texture, int level)
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
void glFramebufferTextureFace(int target, int attachment, int texture, int level, int face)
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
void glFramebufferTextureLayer(int target, int index, int buffer, int offset, int size)
void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_ARB_framebuffer_object
void glGenQueries(int n, IntBuffer ids)
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenQueries(int n, int[] ids, int ids_offset)
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
void glGenVertexArrays(int n, IntBuffer ids)
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
void glGenVertexArrays(int n, int[] ids, int ids_offset)
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
void glGetBooleani_v(int target, int index, ByteBuffer data)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
void glGetBufferSubData(int target, int offset, int size, Buffer data)
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_VERSION_1_5
void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
void glGetDoublev(int pname, DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
void glGetDoublev(int pname, double[] params, int params_offset)
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
int glGetFragDataLocation(int program, String name)
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
void glGetIntegeri_v(int target, int pname, IntBuffer params)
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
void glGetIntegeri_v(int target, int pname, int[] params, int params_offset)
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
void glGetQueryObjectiv(int target, int pname, IntBuffer params)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectiv(int target, int pname, int[] params, int params_offset)
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(int id, int pname, IntBuffer params)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryObjectuiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
void glGetQueryiv(int target, int pname, IntBuffer params)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
void glGetQueryiv(int target, int pname, int[] params, int params_offset)
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
String glGetStringi(int name, int index)
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
void glGetTexParameterIiv(int target, int pname, IntBuffer params)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(int id, int pname, IntBuffer params)
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTexParameterIuiv(int id, int pname, int[] params, int params_offset)
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
void glGetUniformuiv(int program, int location, IntBuffer params)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetUniformuiv(int program, int location, int[] params, int params_offset)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(int target, int pname, IntBuffer params)
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIiv(int target, int pname, int[] params, int params_offset)
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(int id, int pname, IntBuffer params)
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribIuiv(int id, int pname, int[] params, int params_offset)
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
boolean glIsEnabledi(int target, int index)
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
boolean glIsQuery(int id)
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
boolean glIsVertexArray(int id)
GLboolean glIsVertexArray(GLuint id);
GL_ARB_vertex_array_object
void glLogicOp(int opcode)
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
ByteBuffer glMapBufferRange(int target, int offset, int length, int access)
GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
GL_ARB_map_buffer_range
void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount)
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer[] indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glMultiDrawElements(int mode, int[] count, int count_offset, int type, Buffer[] indices, int primcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
void glPointParameterf(int target, float s)
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
void glPointParameterfv(int target, FloatBuffer v)
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
void glPointParameterfv(int target, float[] v, int v_offset)
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
void glPointParameteri(int target, int s)
void glPointParameteri(GLenum target, GLint s);
GL_VERSION_1_4
void glPointParameteriv(int target, IntBuffer v)
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
void glPointParameteriv(int target, int[] v, int v_offset)
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
void glPointSize(float size)
void glPointSize(GLfloat size);
GL_VERSION_1_0
void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
void glPrimitiveRestartIndex(int mode)
void glPrimitiveRestartIndexNV(GLuint mode);
GL_NV_primitive_restart
void glProgramParameteri(int target, int pname, int params)
void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
GL_ARB_geometry_shader4
void glReadBuffer(int mode)
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
void glTessellationFactorAMD(float factor)
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
void glTessellationModeAMD(int mode)
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
void glTexBuffer(int red, int green, int blue)
void glTexBufferARB(GLenum red, GLenum green, GLuint blue);
GL_ARB_texture_buffer_object
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, long pixels_buffer_offset)
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexParameterIiv(int target, int pname, IntBuffer params)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
void glTexParameterIuiv(int target, int pname, IntBuffer params)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels_buffer_offset)
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
void glTransformFeedbackVaryings(int program, int count, String[] locations, int bufferMode)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
GL_VERSION_3_0
void glUniform1ui(int location, int v0)
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
void glUniform1uiv(int location, int count, IntBuffer value)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform1uiv(int location, int count, int[] value, int value_offset)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2ui(int location, int v0, int v1)
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
void glUniform2uiv(int location, int count, IntBuffer value)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform2uiv(int location, int count, int[] value, int value_offset)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
void glUniform3uiv(int location, int count, IntBuffer value)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform3uiv(int location, int count, int[] value, int value_offset)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
void glUniform4uiv(int location, int count, IntBuffer value)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniform4uiv(int location, int count, int[] value, int value_offset)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
void glVertexAttrib1d(int target, double s)
void glVertexAttrib1d(GLuint target, GLdouble s);
GL_VERSION_2_0
void glVertexAttrib1dv(int target, DoubleBuffer v)
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1dv(int target, double[] v, int v_offset)
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib1s(int target, short s)
void glVertexAttrib1s(GLuint target, GLshort s);
GL_VERSION_2_0
void glVertexAttrib1sv(int target, ShortBuffer v)
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib1sv(int target, short[] v, int v_offset)
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2d(int target, double s, double t)
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
GL_VERSION_2_0
void glVertexAttrib2dv(int target, DoubleBuffer v)
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2dv(int target, double[] v, int v_offset)
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib2s(int target, short s, short t)
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
GL_VERSION_2_0
void glVertexAttrib2sv(int target, ShortBuffer v)
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib2sv(int target, short[] v, int v_offset)
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3d(int target, double s, double t, double r)
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_2_0
void glVertexAttrib3dv(int target, DoubleBuffer v)
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3dv(int target, double[] v, int v_offset)
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib3s(int target, short s, short t, short r)
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
GL_VERSION_2_0
void glVertexAttrib3sv(int target, ShortBuffer v)
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib3sv(int target, short[] v, int v_offset)
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(int index, ByteBuffer v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(int target, IntBuffer v)
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Niv(int target, int[] v, int v_offset)
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(int target, ShortBuffer v)
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nsv(int target, short[] v, int v_offset)
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
void glVertexAttrib4Nubv(int index, ByteBuffer v)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(int index, IntBuffer v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(int index, ShortBuffer v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4bv(int index, ByteBuffer v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4bv(int index, byte[] v, int v_offset)
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
void glVertexAttrib4d(int target, double s, double t, double r, double q)
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_2_0
void glVertexAttrib4dv(int target, DoubleBuffer v)
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4dv(int target, double[] v, int v_offset)
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
void glVertexAttrib4iv(int target, IntBuffer v)
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4iv(int target, int[] v, int v_offset)
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
void glVertexAttrib4s(int target, short s, short t, short r, short q)
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_2_0
void glVertexAttrib4sv(int target, ShortBuffer v)
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4sv(int target, short[] v, int v_offset)
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(int index, ByteBuffer v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(int index, IntBuffer v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4uiv(int index, int[] v, int v_offset)
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttrib4usv(int index, short[] v, int v_offset)
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
wglAllocateMemoryNV
/
glXAllocateMemoryNV
extension.
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