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| Interface Summary | |
|---|---|
| GL | Common interface containing the subset of all profiles, GL3, GL2, GLES1 and GLES2. This interface reflects common data types, texture and framebuffer functionality. |
| GL2 | This interface contains all core desktop OpenGL methods through version 3.0, inclusive, as well as most of it's extensions defined at the time of this specification. |
| GL2ES1 |
Interface containing the common subset of GL2 and GLES1. This interface reflects only the fixed functionality of OpenGL |
| GL2ES2 |
Interface containing the common subset of GL3, GL2 and GLES2. This interface reflects only the programmable shader functionality of desktop and embedded OpenGL |
| GL2GL3 |
Interface containing the common subset of GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0),
also known as the OpenGL 3.0 forward compatible, non deprecated subset. This interface reflects only the programmable shader functionality of desktop OpenGL |
| GL3 |
This interface contains all core, forward compatible, OpenGL methods starting from 3.1,
inclusive, as well as most of it's extensions defined at the time of this specification. Note: OpenGL 3.0 forward compatible, non deprecated functionality is included in the 3.1 specification, hence the GL2GL3 implemented interface.Note: OpenGL 3.1 forward compatible no more includes fixed point functionality. |
| GLArrayData | The total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber() |
| GLAutoDrawable | A higher-level abstraction than GLDrawable which supplies
an event based mechanism (GLEventListener) for performing
OpenGL rendering. |
| GLBase | The base interface from which all GL profiles derive, providing checked conversion down to concrete profiles, access to the OpenGL context associated with the GL and extension/function availability queries as described below. |
| GLCapabilitiesChooser | Provides a mechanism by which applications can customize the
window type selection for a given GLCapabilities. |
| GLDrawable | An abstraction for an OpenGL rendering target. |
| GLES1 | This interface contains all core embedded OpenGL methods of ES 1.x, with x >= 0, inclusive, as well as most of it's extensions defined at the time of this specification. |
| GLES2 | This interface contains all core embedded OpenGL methods of ES 2.x, with x >= 0, inclusive, as well as most of it's extensions defined at the time of this specification. |
| GLEventListener | Declares events which client code can use to manage OpenGL
rendering into a GLAutoDrawable. |
| GLPbuffer | Provides offscreen rendering support via pbuffers. |
| Class Summary | |
|---|---|
| DebugGL2 | Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. |
| DebugGL2ES1 | Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. |
| DebugGL2ES2 | Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. |
| DebugGL2GL3 | Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. |
| DebugGL3 | Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. |
| DebugGLES1 | Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. |
| DebugGLES2 | Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. |
| DefaultGLCapabilitiesChooser | The default implementation of the GLCapabilitiesChooser interface, which provides consistent visual
selection behavior across platforms. |
| GLCapabilities | Specifies a set of OpenGL capabilities. At creation time of a GLDrawable using GLDrawableFactory,
an instance of this class is passed,
describing the desired capabilities that a rendering context
must support, such as the OpenGL profile, color depth and whether stereo is enabled.The actual capabilites of created GLDrawables are then reflected by their own
GLCapabilites instance, which can be queried with GLDrawable#getGLCapabilities().It currently contains the minimal number of routines which allow configuration on all supported window systems. |
| GLContext | Abstraction for an OpenGL rendering context. |
| GLDrawableFactory | Provides a virtual machine- and operating system-independent
mechanism for creating GLDrawables. |
| GLPipelineFactory | Factory for pipelining GL instances |
| GLProfile | Specifies the the OpenGL profile. |
| GLUniformData | |
| Threading | This API provides access to the threading model for the implementation of the classes in this package. |
| TraceGL2 | Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. |
| TraceGL2ES1 | Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. |
| TraceGL2ES2 | Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. |
| TraceGL2GL3 | Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. |
| TraceGL3 | Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. |
| TraceGLES1 | Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. |
| TraceGLES2 | Composable pipeline which wraps an underlying GL implementation,
providing tracing information to a user-specified PrintStream
before and after each OpenGL method call. |
| Exception Summary | |
|---|---|
| GLException | A generic exception for OpenGL errors used throughout the binding
as a substitute for RuntimeException. |
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