Uses of Class
javafx.scene.control.TableView
Package
Description
The JavaFX User Interface Controls (UI Controls or just Controls) are
specialized Nodes in the JavaFX Scenegraph especially suited for reuse in
many different application contexts.
The javafx.scene.control.skin package is where the skin classes, typically
one for each UI control, are located
-
Uses of TableView in javafx.scene.control
Modifier and TypeFieldDescriptionTableView.DEFAULT_SORT_POLICY
The defaultsort policy
that this TableView will use if no other policy is specified.Modifier and TypeMethodDescriptionTableView.ResizeFeatures.getTable()
Returns the TableView upon which the resize operation is occurring.TableCell.getTableView()
Gets the value of thetableView
property.TableColumn.CellDataFeatures.getTableView()
Returns theTableView
passed in to the constructor.TableColumn.CellEditEvent.getTableView()
Returns the TableView upon which this event occurred.TableColumn.getTableView()
Gets the value of thetableView
property.TablePosition.getTableView()
The TableView that this TablePosition is related to.TableRow.getTableView()
Gets the value of thetableView
property.TableView.TableViewSelectionModel.getTableView()
Returns the TableView instance that this selection model is installed in.Modifier and TypeMethodDescriptionfinal EventHandler
<SortEvent<TableView<S>>> TableView.getOnSort()
Gets the value of theonSort
property.TableView.getRowFactory()
Gets the value of therowFactory
property.TableView.getSortPolicy()
Gets the value of thesortPolicy
property.final ObjectProperty
<EventHandler<SortEvent<TableView<S>>>> TableView.onSortProperty()
Called when there's a request to sort the control.TableView.rowFactoryProperty()
A function which produces a TableRow.final ObjectProperty
<Callback<TableView<S>, Boolean>> TableView.sortPolicyProperty()
The sort policy specifies how sorting in this TableView should be performed.final ReadOnlyObjectProperty
<TableView<S>> TableCell.tableViewProperty()
The TableView associated with this TableCell.final ReadOnlyObjectProperty
<TableView<S>> TableColumn.tableViewProperty()
The TableView that this TableColumn belongs to.final ReadOnlyObjectProperty
<TableView<T>> TableRow.tableViewProperty()
The TableView associated with this Cell.Modifier and TypeMethodDescriptionfinal void
TableCell.updateTableView
(TableView tv) Updates the TableView associated with this TableCell.final void
TableRow.updateTableView
(TableView<T> tv) Updates the TableView associated with this TableCell.Modifier and TypeMethodDescriptionfinal void
TableView.setOnSort
(EventHandler<SortEvent<TableView<S>>> value) Sets the value of theonSort
property.final void
Sets the value of therowFactory
property.final void
TableView.setSortPolicy
(Callback<TableView<S>, Boolean> callback) Sets the value of thesortPolicy
property.ModifierConstructorDescriptionCellDataFeatures
(TableView<S> tableView, TableColumn<S, T> tableColumn, S value) Instantiates a CellDataFeatures instance with the given properties set as read-only values of this instance.CellEditEvent
(TableView<S> table, TablePosition<S, T> pos, EventType<TableColumn.CellEditEvent<S, T>> eventType, T newValue) Creates a new event that can be subsequently fired to the relevant listeners.ResizeFeatures
(TableView<S> table, TableColumn<S, ?> column, Double delta) Creates an instance of this class, with the provided TableView, TableColumn and delta values being set and stored in this immutable instance.TablePosition
(TableView<S> tableView, int row, TableColumn<S, T> tableColumn) Constructs a TablePosition instance to represent the given row/column position in the given TableView instance.TableViewFocusModel
(TableView<S> tableView) Creates a default TableViewFocusModel instance that will be used to manage focus of the provided TableView control.TableViewSelectionModel
(TableView<S> tableView) Builds a default TableViewSelectionModel instance with the provided TableView. -
Uses of TableView in javafx.scene.control.skin
ModifierConstructorDescriptionTableViewSkin
(TableView<T> control) Creates a new TableViewSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.