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java.lang.Objectjavax.media.opengl.DebugGL2ES1
public class DebugGL2ES1
Composable pipeline which wraps an underlying GL implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
GL gl = drawable.setGL(new DebugGL(drawable.getGL()));
| Field Summary | |
|---|---|
static boolean |
DEBUG
|
| Fields inherited from interface javax.media.opengl.fixedfunc.GLMatrixFunc |
|---|
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLPointerFunc |
|---|
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY |
| Fields inherited from interface javax.media.opengl.fixedfunc.GLLightingFunc |
|---|
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT |
| Constructor Summary | |
|---|---|
DebugGL2ES1(GL2ES1 downstreamGL2ES1)
|
|
| Method Summary | |
|---|---|
GLContext |
getContext()
Returns the GLContext with which this GL object is associated. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int). |
void |
glActiveTexture(int arg0)
Interface to C language function: void glActiveTexture(GLenum texture); |
void |
glAlphaFunc(int arg0,
float arg1)
Interface to C language function: void glAlphaFunc(GLenum func, GLclampf ref); |
void |
glBindBuffer(int arg0,
int arg1)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindFramebuffer(int arg0,
int arg1)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
void |
glBindRenderbuffer(int arg0,
int arg1)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBlendEquation(int arg0)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage); |
void |
glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); |
int |
glCheckFramebufferStatus(int arg0)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glClientActiveTexture(int arg0)
Interface to C language function: void glClientActiveTexture(GLenum texture); |
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Interface to C language function: void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorPointer(GLArrayData arg0)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function: void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); Part of GL_OES_matrix_palette |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangef(float arg0,
float arg1)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int arg0)
|
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int arg0)
|
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFogf(int arg0,
float arg1)
Interface to C language function: void glFogf(GLenum pname, GLfloat param); |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glFogfv(GLenum pname, const GLfloat * params); |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int arg0)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetLightfv(GLenum light, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params); |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
boolean |
glIsBuffer(int arg0)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsFramebuffer(int arg0)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsRenderbuffer(int arg0)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
void |
glLightf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glLightf(GLenum light, GLenum pname, GLfloat param); |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glLightModelf(int arg0,
float arg1)
Interface to C language function: void glLightModelf(GLenum pname, GLfloat param); |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glLightModelfv(GLenum pname, const GLfloat * params); |
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLoadIdentity()
|
void |
glLoadMatrixf(float[] arg0,
int arg1)
|
void |
glLoadMatrixf(FloatBuffer arg0)
glLoadMatrixf |
void |
glLogicOp(int arg0)
Interface to C language function: void glLogicOp(GLenum opcode); |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
void |
glMaterialf(int arg0,
int arg1,
float arg2)
|
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
|
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
|
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
void |
glMatrixMode(int arg0)
sets the current matrix |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
void |
glMultMatrixf(float[] arg0,
int arg1)
|
void |
glMultMatrixf(FloatBuffer arg0)
glMultMatrixf |
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Interface to C language function: void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); |
void |
glNormalPointer(GLArrayData arg0)
|
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2)
|
void |
glNormalPointer(int arg0,
int arg1,
long arg2)
|
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
|
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
|
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPointParameterf(int arg0,
float arg1)
Interface to C language function: void glPointParameterf(GLenum pname, GLfloat param); |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glPointParameterfv(GLenum pname, const GLfloat * params); |
void |
glPointSize(float arg0)
Interface to C language function: void glPointSize(GLfloat size); |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPopMatrix()
|
void |
glPushMatrix()
|
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
|
void |
glSampleCoverage(float arg0,
boolean arg1)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glScalef(float arg0,
float arg1,
float arg2)
|
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glShadeModel(int arg0)
|
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glTexCoordPointer(GLArrayData arg0)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexEnvf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexEnvi(GLenum target, GLenum pname, GLint param); |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexEnviv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function: void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexGeniOES(GLenum coord, GLenum pname, GLint param); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); Part of GL_VERSION_1_0, GL_OES_texture_cube_map |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
|
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glVertexPointer(GLArrayData arg0)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
|
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
|
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_OES_matrix_palette |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final boolean DEBUG
| Constructor Detail |
|---|
public DebugGL2ES1(GL2ES1 downstreamGL2ES1)
| Method Detail |
|---|
public boolean isGL()
GLBase
isGL in interface GLBasepublic boolean isGL3()
GLBase
isGL3 in interface GLBasepublic boolean isGL2()
GLBase
isGL2 in interface GLBasepublic boolean isGLES1()
GLBase
isGLES1 in interface GLBasepublic boolean isGLES2()
GLBase
isGLES2 in interface GLBasepublic boolean isGL2ES1()
GLBase
isGL2ES1 in interface GLBasepublic boolean isGL2ES2()
GLBase
isGL2ES2 in interface GLBasepublic boolean isGL2GL3()
GLBase
isGL2GL3 in interface GLBasepublic boolean isGLES()
GLBase
isGLES in interface GLBasepublic GL getGL()
GLBase
getGL in interface GLBasepublic GL3 getGL3()
GLBase
getGL3 in interface GLBasepublic GL2 getGL2()
GLBase
getGL2 in interface GLBasepublic GLES1 getGLES1()
GLBase
getGLES1 in interface GLBasepublic GLES2 getGLES2()
GLBase
getGLES2 in interface GLBasepublic GL2ES1 getGL2ES1()
GLBase
getGL2ES1 in interface GLBasepublic GL2ES2 getGL2ES2()
GLBase
getGL2ES2 in interface GLBasepublic GL2GL3 getGL2GL3()
GLBase
getGL2GL3 in interface GLBasepublic GLProfile getGLProfile()
GLBase
getGLProfile in interface GLBase
public void glBlendEquationSeparate(int arg0,
int arg1)
GL void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
glBlendEquationSeparate in interface GL
public void glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
GL void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
glBlendFuncSeparate in interface GL
public void glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glGenBuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GL
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GL
public void glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
glBufferSubData in interface GL
public void glBindBuffer(int arg0,
int arg1)
GL void glBindBuffer(GLenum target, GLuint buffer);
glBindBuffer in interface GL
public void glFogfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params);
glFogfv in interface GL2ES1
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glTexCoordPointer in interface GLPointerFunc
public void glGetIntegerv(int arg0,
int[] arg1,
int arg2)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLpublic void glEnable(int arg0)
GL void glEnable(GLenum cap);
glEnable in interface GLpublic GLContext getContext()
GLBase
getContext in interface GLBase
public void glLightModelfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv in interface GL2ES1
public void glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1public void glFlush()
GL void glFlush(void);
glFlush in interface GL
public void glDeleteTextures(int arg0,
int[] arg1,
int arg2)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GLpublic void glDepthMask(boolean arg0)
GL void glDepthMask(GLboolean flag);
glDepthMask in interface GL
public void glGenTextures(int arg0,
IntBuffer arg1)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GL
public void glPointParameterfv(int arg0,
float[] arg1,
int arg2)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params);
glPointParameterfv in interface GL2ES1
public void glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3)
glTexCoordPointer in interface GLPointerFuncpublic void glGenerateMipmap(int arg0)
GL void glGenerateMipmap(GLenum target);
glGenerateMipmap in interface GL
public void glGetBooleanv(int arg0,
ByteBuffer arg1)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GL
public void glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexSubImage2D in interface GLpublic void glMatrixMode(int arg0)
GLMatrixFunc
glMatrixMode in interface GLMatrixFunc
public void glGetIntegerv(int arg0,
IntBuffer arg1)
GL void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv in interface GLMatrixFuncglGetIntegerv in interface GLarg0 - GL_MATRIX_MODEarg1 - the FloatBuffer's position remains unchanged
which is the same behavior than the native JOGL GL implpublic void glClearDepthf(float arg0)
GL void glClearDepthf(GLclampf depth);
glClearDepthf in interface GL
public void glFogf(int arg0,
float arg1)
GL2ES1 void glFogf(GLenum pname, GLfloat param);
glFogf in interface GL2ES1
public void glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexGenivOES(GLenum coord, GLenum pname, const GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeniv in interface GL2ES1
public void glDeleteTextures(int arg0,
IntBuffer arg1)
GL void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures in interface GL
public void glGenFramebuffers(int arg0,
IntBuffer arg1)
GL void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers in interface GLpublic void glVertexPointer(GLArrayData arg0)
glVertexPointer in interface GLPointerFunc
public void glGetFloatv(int arg0,
float[] arg1,
int arg2)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GL
public void glGenTextures(int arg0,
int[] arg1,
int arg2)
GL void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures in interface GLpublic void glClientActiveTexture(int arg0)
GL2ES1 void glClientActiveTexture(GLenum texture);
glClientActiveTexture in interface GL2ES1
public void glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); GL_VERSION_1_1
glDrawElements in interface GLpublic void glCurrentPaletteMatrix(int arg0)
GL2ES1 void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); GL_OES_matrix_palette
glCurrentPaletteMatrix in interface GL2ES1public void glLoadIdentity()
glLoadIdentity in interface GLMatrixFunc
public void glNormal3f(float arg0,
float arg1,
float arg2)
GL2ES1 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
glNormal3f in interface GL2ES1
public void glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
GL void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glFramebufferRenderbuffer in interface GL
public void glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv in interface GL
public void glLightModelf(int arg0,
float arg1)
GL2ES1 void glLightModelf(GLenum pname, GLfloat param);
glLightModelf in interface GL2ES1
public void glGenRenderbuffers(int arg0,
IntBuffer arg1)
GL void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers in interface GL
public void glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glGenBuffers(int arg0,
IntBuffer arg1)
GL void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers in interface GLpublic void glNormalPointer(GLArrayData arg0)
glNormalPointer in interface GLPointerFunc
public void glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); GL_VERSION_1_1
glDrawElements in interface GL
public void glMultMatrixf(float[] arg0,
int arg1)
glMultMatrixf in interface GLMatrixFunc
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
glGetTexEnviv in interface GL2ES1public void glBlendEquation(int arg0)
GL void glBlendEquation(GLenum mode);
glBlendEquation in interface GL
public void glColor4f(float arg0,
float arg1,
float arg2,
float arg3)
glColor4f in interface GLLightingFuncglColor4f in interface GLPointerFunc
public void glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette
glWeightPointer in interface GL2ES1
public void glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1
public void glLightf(int arg0,
int arg1,
float arg2)
GL2ES1 void glLightf(GLenum light, GLenum pname, GLfloat param);
glLightf in interface GL2ES1
public void glBindTexture(int arg0,
int arg1)
GL void glBindTexture(GLenum target, GLuint texture);
glBindTexture in interface GL
public void glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1
public void glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
glGetTexEnvfv in interface GL2ES1
public void glStencilOp(int arg0,
int arg1,
int arg2)
GL void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp in interface GLpublic String glGetString(int arg0)
GL const GLubyte * glGetString(GLenum name);
glGetString in interface GL
public void glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glNormalPointer(int arg0,
int arg1,
long arg2)
glNormalPointer in interface GLPointerFunc
public void glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
GL void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask in interface GLpublic void setSwapInterval(int arg0)
GLBase
setSwapInterval in interface GLBaseGLBase.getSwapInterval()
public void glDepthRangef(float arg0,
float arg1)
GL void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef in interface GL
public void glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_0
glTexImage2D in interface GL
public void glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glOrtho in interface GL2ES1
public void glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
GL void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor in interface GL
public void glDeleteBuffers(int arg0,
IntBuffer arg1)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GLpublic void glPointSize(float arg0)
GL2ES1 void glPointSize(GLfloat size);
glPointSize in interface GL2ES1
public void glTexEnvi(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexEnvi(GLenum target, GLenum pname, GLint param);
glTexEnvi in interface GL2ES1public void glCullFace(int arg0)
GL void glCullFace(GLenum mode);
glCullFace in interface GLpublic Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions in interface GLBase
public void glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv in interface GL2ES1
public void glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
GL void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv in interface GLpublic int getSwapInterval()
GLBaseGLBase.setSwapInterval(int). GLBase.setSwapInterval(int) yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval in interface GLBaseGLBase.setSwapInterval(int)
public void glNormalPointer(int arg0,
int arg1,
Buffer arg2)
glNormalPointer in interface GLPointerFuncpublic void glActiveTexture(int arg0)
GL void glActiveTexture(GLenum texture);
glActiveTexture in interface GLpublic boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable in interface GLBasearg0 - the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glDepthRange(double arg0,
double arg1)
glDepthRange in interface GL
public void glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers in interface GL
public void glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
glMaterialfv in interface GLLightingFunc
public void glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv in interface GL2ES1
public void glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glLightfv in interface GLLightingFunc
public void glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D in interface GL
public void glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
GL void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2D in interface GL
public void glScalef(float arg0,
float arg1,
float arg2)
glScalef in interface GLMatrixFunc
public void glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv in interface GLpublic boolean glIsRenderbuffer(int arg0)
GL GLboolean glIsRenderbuffer(GLuint renderbuffer);
glIsRenderbuffer in interface GLpublic void glColorPointer(GLArrayData arg0)
glColorPointer in interface GLPointerFuncpublic void glClearStencil(int arg0)
GL void glClearStencil(GLint s);
glClearStencil in interface GL
public void glBlendFunc(int arg0,
int arg1)
GL void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc in interface GL
public void glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
GL void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); GL_VERSION_1_0
glReadPixels in interface GL
public void glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params);
glGetTexEnviv in interface GL2ES1
public void glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv in interface GL2ES1
public void glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glTexGeni(int arg0,
int arg1,
int arg2)
GL2ES1 void glTexGeniOES(GLenum coord, GLenum pname, GLint param); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGeni in interface GL2ES1public boolean glIsBuffer(int arg0)
GL GLboolean glIsBuffer(GLuint buffer);
glIsBuffer in interface GLpublic void glEnableClientState(int arg0)
glEnableClientState in interface GLPointerFunc
public void glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv in interface GL
public void glBindFramebuffer(int arg0,
int arg1)
GL void glBindFramebuffer(GLenum target, GLuint framebuffer);
glBindFramebuffer in interface GL
public void glLoadMatrixf(float[] arg0,
int arg1)
glLoadMatrixf in interface GLMatrixFunc
public void glTexParameteri(int arg0,
int arg1,
int arg2)
GL void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri in interface GL
public void glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glColorPointer in interface GLPointerFunc
public void glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGenfv in interface GL2ES1
public void glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params);
glGetTexEnvfv in interface GL2ES1
public void glPointParameterf(int arg0,
float arg1)
GL2ES1 void glPointParameterf(GLenum pname, GLfloat param);
glPointParameterf in interface GL2ES1public void glLineWidth(float arg0)
GL void glLineWidth(GLfloat width);
glLineWidth in interface GL
public void glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenfv in interface GL2ES1public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled in interface GL
public void glMaterialf(int arg0,
int arg1,
float arg2)
glMaterialf in interface GLLightingFunc
public void glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glSampleCoverage(float arg0,
boolean arg1)
GL void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage in interface GLpublic void glMultMatrixf(FloatBuffer arg0)
GLMatrixFunc
glMultMatrixf in interface GLMatrixFuncpublic void glShadeModel(int arg0)
glShadeModel in interface GLLightingFunc
public void glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1
public void glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GLpublic void glFrontFace(int arg0)
GL void glFrontFace(GLenum mode);
glFrontFace in interface GL
public void glColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
glColorPointer in interface GLPointerFuncpublic boolean glUnmapBuffer(int arg0)
GL GLboolean glUnmapBufferOES(GLenum target); GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer in interface GL
public void glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL2ES1 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params);
glTexEnvfv in interface GL2ES1
public void glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
GL void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D in interface GL
public void glAlphaFunc(int arg0,
float arg1)
GL2ES1 void glAlphaFunc(GLenum func, GLclampf ref);
glAlphaFunc in interface GL2ES1
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv in interface GL2ES1public void glLogicOp(int arg0)
GL2ES1 void glLogicOp(GLenum opcode);
glLogicOp in interface GL2ES1
public void glTexEnvf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
glTexEnvf in interface GL2ES1public int glGetError()
GL GLenum glGetError(void);
glGetError in interface GL
public void glDeleteFramebuffers(int arg0,
IntBuffer arg1)
GL void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers in interface GL
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GL
public void glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetLightfv(GLenum light, GLenum pname, GLfloat * params);
glGetLightfv in interface GL2ES1
public void glLightfv(int arg0,
int arg1,
FloatBuffer arg2)
glLightfv in interface GLLightingFunc
public void glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
GL2ES1 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
glMultiTexCoord4f in interface GL2ES1
public void glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
glMaterialfv in interface GLLightingFuncpublic void glPopMatrix()
glPopMatrix in interface GLMatrixFunc
public void glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
GL2ES1 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
glColor4ub in interface GL2ES1
public void glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
GL void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv in interface GL
public void glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glTexEnviv(GLenum target, GLenum pname, const GLint * params);
glTexEnviv in interface GL2ES1public void glDepthFunc(int arg0)
GL void glDepthFunc(GLenum func);
glDepthFunc in interface GLpublic int glGetBoundBuffer(int arg0)
glGetBoundBuffer in interface GLpublic Object getExtension(String arg0)
GLBaseNote: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension in interface GLBase
public void glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
GL void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); GL_VERSION_1_3
glCompressedTexImage2D in interface GLpublic void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFunc
glLoadMatrixf in interface GLMatrixFunc
public void glPolygonOffset(float arg0,
float arg1)
GL void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset in interface GL
public void glStencilFunc(int arg0,
int arg1,
int arg2)
GL void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc in interface GLpublic void glPushMatrix()
glPushMatrix in interface GLMatrixFunc
public void glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
glRotatef in interface GLMatrixFunc
public void glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
GL2ES1 void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); GL_OES_matrix_palette
glMatrixIndexPointer in interface GL2ES1
public void glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv in interface GL
public void glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
GL2ES1 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params);
glGetMaterialfv in interface GL2ES1
public void glViewport(int arg0,
int arg1,
int arg2,
int arg3)
GL void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport in interface GL
public void glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
GL void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers in interface GL
public void glBindRenderbuffer(int arg0,
int arg1)
GL void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
glBindRenderbuffer in interface GL
public void glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
GL2ES1 void glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params); GL_VERSION_1_0, GL_OES_texture_cube_map
glGetTexGeniv in interface GL2ES1
public void glTexGenf(int arg0,
int arg1,
float arg2)
GL2ES1 void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); GL_VERSION_1_0, GL_OES_texture_cube_map
glTexGenf in interface GL2ES1
public void glFogfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glFogfv(GLenum pname, const GLfloat * params);
glFogfv in interface GL2ES1
public void glHint(int arg0,
int arg1)
GL void glHint(GLenum target, GLenum mode);
glHint in interface GLpublic void glStencilMask(int arg0)
GL void glStencilMask(GLuint mask);
glStencilMask in interface GL
public void glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glOrthof in interface GLMatrixFunc
public void glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3)
glVertexPointer in interface GLPointerFunc
public void glDrawArrays(int arg0,
int arg1,
int arg2)
GL void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays in interface GL
public void glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5)
glFrustum in interface GL2ES1
public void glTexParameterf(int arg0,
int arg1,
float arg2)
GL void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf in interface GL
public void glTranslatef(float arg0,
float arg1,
float arg2)
glTranslatef in interface GLMatrixFunc
public void glPointParameterfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glPointParameterfv(GLenum pname, const GLfloat * params);
glPointParameterfv in interface GL2ES1
public void glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
GL void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorage in interface GL
public ByteBuffer glMapBuffer(int arg0,
int arg1)
GL GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
glMapBuffer in interface GL
public void glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GL
public void glLightModelfv(int arg0,
FloatBuffer arg1)
GL2ES1 void glLightModelfv(GLenum pname, const GLfloat * params);
glLightModelfv in interface GL2ES1public void glFinish()
GL void glFinish(void);
glFinish in interface GL
public void glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
glVertexPointer in interface GLPointerFuncpublic boolean glIsEnabled(int arg0)
GL GLboolean glIsEnabled(GLenum cap);
glIsEnabled in interface GLpublic void glDisableClientState(int arg0)
glDisableClientState in interface GLPointerFuncpublic void glClear(int arg0)
GL void glClear(GLbitfield mask);
glClear in interface GLpublic int glCheckFramebufferStatus(int arg0)
GL GLenum glCheckFramebufferStatus(GLenum target);
glCheckFramebufferStatus in interface GLpublic boolean glIsTexture(int arg0)
GL GLboolean glIsTexture(GLuint texture);
glIsTexture in interface GLpublic boolean glIsFramebuffer(int arg0)
GL GLboolean glIsFramebuffer(GLuint framebuffer);
glIsFramebuffer in interface GLpublic boolean isFunctionAvailable(String arg0)
GLBaseBy "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable in interface GLBasearg0 - the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if #glBindRenderbuffer(int,int) is available).
public void glGetFloatv(int arg0,
FloatBuffer arg1)
GL void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv in interface GLMatrixFuncglGetFloatv in interface GLarg0 - GL_MODELVIEW_MATRIX, GL_PROJECTION_MATRIX or GL_TEXTURE_MATRIXarg1 - the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL impl
public void glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
GL void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv in interface GLpublic boolean glIsVBOElementEnabled()
glIsVBOElementEnabled in interface GLpublic boolean hasGLSL()
GLBase
hasGLSL in interface GLBasepublic void glDisable(int arg0)
GL void glDisable(GLenum cap);
glDisable in interface GL
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GL
public void glScissor(int arg0,
int arg1,
int arg2,
int arg3)
GL void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor in interface GL
public void glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
GL void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
glBufferData in interface GL
public void glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
GL void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv in interface GL
public void glPixelStorei(int arg0,
int arg1)
GL void glPixelStorei(GLenum pname, GLint param);
glPixelStorei in interface GL
public void glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
glFrustumf in interface GLMatrixFunc
public void glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
GL void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); GL_VERSION_1_1
glTexSubImage2D in interface GLpublic void glClearDepth(double arg0)
glClearDepth in interface GLpublic void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer in interface GLPointerFuncpublic String toString()
toString in class Object
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